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DSR Squared - June 14-15 2008
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darknote
eugene
October 14, 2007, 04:18:18 PM
- ORIGINAL POST -
{Watch the video trailer}
What
DSR Squared is a sequel tournament to the highly successful
D2SSR
that was held in May of 2006. It is set up as a two day Double-Elimination tournament that will be played on an arcade DDR Extreme "versus" cabinet fitted with Windows XP and Stepmania. The tournament will feature non-DDR/PIU/ITG songs and original stepcharts written and/or approved by Dyaus and darknote which will have their initial unveiling during tournament play.
When
June 14-15, 2008.
Where
The home of Tyler Harding. Email for directions.
Fees
Registration:
Cost is $10 per entrant.
Players who have not pre-registered by May 31, 2008 will be charged a $5 late-registration fee.
This is designed to encourage pre-reg which will help us with logistics of the tournament, housing, transport, etc.
Registration can be achieved by noting your attendance on the
Facebook Event Page
or by contact either Tyler or Mendel by email so we can make note of it.
Other Expenses:
We will be putting together CDs containing all of the content of the tourney and past tourneys, including ITG2 r21 compatible versions. All media will be free, although donations of $2 to $3 to cover cost of goods and production would be appreciated.
Prizes
1st place:
45% of entry fees, an official DSR Squared trophy, and perhaps some other random goodness
2nd place:
30% of entry fees, an official DSR Squared trophy, and perhaps some other random goodness
3rd place:
15% of entry fees, an official DSR Squared trophy and perhaps some other random goodness
4th place:
8% of entry fees and perhaps some other random assorted goodies
Mulligan 8 winner:
2% of entry fees and perhaps some other assorted stuff.
other random prizes may be distributed for 5th through 8th place depending on number of people and other circumstances. Updates will be provided on this rule page.
Format
The tournament will be held on an arcade DDR Extreme Cabinet with Stepmania CVS installed. The skin used for the tournament is the latest ITG2 skin downloadable via
ITGFreak
Timing windows and judgements are equivalent of ITG2 arcade except the "Way Off" window has been completely eliminated. Visual synchronization of arrows are more equivalent of DDR than of ITG or ITG2.
Rounds have the following difficulty ratings:
Round 1: diff 7
Winner Bracket Rounds 2-3: diff 8
Winner Bracket Rounds 4 and up: diff 8-9
Loser Bracket Rounds 1-2: diff 7-8
Loser Bracket Rounds 3-5: diff 8
Loser Bracket Rounds 6 and up: diff 8-9
Final Round: diff 9-10
The Mulligan 8: diff 7-8, final round 8-9.
Difficulty ratings have been defined by a standard inbetween DDR and ITG, leaning more towards DDR.
Unlike D2SSR, charts may contain mines or hands.
No charts contain freeze rolls. Sorry. We don't like freeze rolls.
Warmup
On day one, all players will be allowed two warmup songs (perhaps more if time permits) prior to the qualifier during the allotted warmup period. Registrants who arrive in the latter part of the registration period may miss the warm-up window. Get there early. Players may not warmup on songs that will be used for the sight-read tourney (duuuuh). On day two, warmups are restricted to the mulligan 8 and final 16.
Songs available for warm-up will be "pre-synched" to match syncing used for tournament rounds.
Qualifier
All participants upon registration will pick a number out of a hat which will designate what order they will play the qualifier. Players who have not played the qualifier must not be present in the room. Everyone will play the same qualifier which will be rated diff. 8. In the event of a tie, a tiebreaker song will be selected.
Players will be seated on a standard Double-Elimination bracket based on percentage score. For the qualifier, percentage and percentage alone speaks
including any pad errors
.
Day One
On day one, each round is played as a Race to Two (i.e. best out of three). Higher seed picks which side they want to play on. The round folder will be opened with three songs on it. Players may scroll through the selection wheel to see song statistics (BPM, number of steps, mines, etc.) The lower seed will pick the first song that will be played and then the higher seed will pick second.
Songs will be played, and the winner of each song will be determined by percentage score. In the event that a pad error affects the outcome of a match, remaining songs on the list (if applicable) will be played to determine the status of the match. If the match outcome would have been different due to the pad error, players will play the affected song again on Mirror. Judgement on pad error is left to the discretion of the tournament organizers. Decisions made by tournament organizers are final.
Subsequent matches for that round will contain the same three song options. New songs will not be revealed until the next round
with the possible exception of round one in which songs may switch halfway. Loser Bracket rounds that correspond to Winner Bracket rounds will have the same song selection as well.
Order of play for each round on day one will be determined at random or in an evenly distributed manner to avoid giving certain areas of the bracket advantage by never being the first to play songs of a given round.
Day one will conclude when there are 16 players remaining in the tournament.
Day Two: The Mulligan 8 and the Final 16
On the opening of day two, eight competitors eliminated in day one will be picked randmly to compete in a single elimination race-to-two winner-take-all "Mulligan 8" mini-tournament for a 2% consolation prize pool. Songs for this mini-tournament will be pooled from those used in day one of the regular tourney. The final round of the mulligan 8 may come from material that will be used in the first round of the final 16.
The final 16 competitors will be given an ample warm-up period of thee to four songs before competition recommences. The final 16 rounds will follow the same sound strcutre as the initial rounds on day one with the exception that competitors who have not yet played in the present round must not be in the room until their match.
Finals
The first match between the final two contestants will be race to three. If a subsequent match needs to be played, it will be a race to two. The final round folder will have 7 songs on it with a difficulty range of 9-10. Each player will pick a song to be played in order through the two matches. Lower seed will pick first. If an eighth song needs to be played (the loser wins the first match 3-2 and the second match is tied 1-1), the Boss Stage Stepchart with a difficulty of 11 will be revealed and will be played by the finalists to determine the crown champion of DSR Squared.
Word. Up. Again.
Miscellaneous Rules
Speed modifiers will range from x1 to x6 with x0.5 increments. CMods are not allowed at any time.
Modifiers which a) disqualify you for ranking and b) modify in any way the placement of the arrows or amount of arrows may not be used at any time during the tournament. All other modifiers are fair game. Note that mods that reverse arrows for Stepmania have a flaw in that the freeze trail leads the arrow.
Bar use is allowed. Super power use is prohibited with the exception of certain functions of the green lantern ring. If you possess a green lantern ring and know how to use its powers, please email one of the tournament organizers to help determine what powers we will consider for legal use.
Who Wrote What
During initial registration, either players OR spectators can opt to participate in the "Who Wrote What" sidequest. Entry fee for the sidequest is fifty cents. Participants will receive a sheet where they can designate who they believe authored the charts that are played during the tourney. The person who gets the most correct will win either a prize package or the entry fee prize pool. In the event of a tie, a tiebreaker game consisting of strawberry jello, speedos, and bowling balls will be played to determine who wins the prize.
RSVP
To help give us an idea of how many people we should anticipate, please let us know if you're planning on attending either as a participant or a spectator and let us know if anything changes via the
Facebook Event Page
. You can also email us. Contact information is below.
Housing logistics will be addressed soon. We're a friendly bunch and will most likely be able to find you a place to stay. A running chart of hosts, guests, space available, conditions, etc. is present on the
Housing Logistic Chart
.
Questions
Questions or issues may be addressed in this forum,
my livejournal post
, or the ITGFreak forum post i have yet to make. You can also direct questions directly to the tournament organizers Mendel [darknote at darknote dot org] or Tyler [dyaus7 at gmail dot
com].
«
Last Edit: February 04, 2008, 02:48:38 PM by darknote
»
darknote
eugene
November 04, 2007, 10:39:40 PM
#26
it depends. the thing about a poker tourney is that i also pull from other resources outside of the didder tourney since only a handful of the didder people play poker, and most of those other resources have jobs and such. If there's enough interest and availability i wouldn't be opposed to putting something together on monday, but i bet it would be fairly small and we'd have to clear it with tyler and his dad. i think it's probably better to keep any poker informal and just cash-game it or small tourney in between the two didder days.
Foti
Corvallis/Salem, Oregon
Achievements:
November 05, 2007, 10:35:05 PM
#27
ok here's another thing to bring up. I think many people would love to have the event (or at least a good part of it) recorded on video. Is there anyway to arrange for video footage? perhaps find a volunteer to film (and someone who is serious about filming and won't just film random parts throughout the day). I think it would be awesome to be able to go back and watch matches (especially if the video shows the screen). so yeah, thoughts on this?
darknote
eugene
November 06, 2007, 09:59:53 AM
#28
i actually gave that some thought for the first tourney and had someone who was going to do it, but he ended up flaking on me. I'd like to be able to set something like that up for this one, but unless we get someone who is willing to do it as a project or a friend who will do it as a favor, i don't know if i would want to deal with the cost of hiring someone.
But i'm definitely keeping it in mind. If we have the equipment, i'm sure we can get someone, even either tyler or me, to do some basic filming of matches for people's benefit, and then i have no problems taking the material and making a movie out of it or something. If we want to get more complex with things like interviews and the like, that's a different story.
But that's also obviously not our main concern at the moment. Tyler and i have a lot of charts to write in a relatively short period of time, and that has to take first priority over anything else.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
November 07, 2007, 08:23:33 PM
#29
For video game tourney videos, a capture card is obligatory. I need to get one to capture the tourneys for K-Con '08, so I can probably help there. I can see about borrowing my stepfather's fancy video camera for the tourney if it's wanted, but I wouldn't be able to film all of it. (although I doubt we'd really want to film all the matches. Maybe the last 8 or so, and some fun stuff in the middle.)
Interviews would definitely be cool.
I've put a lot of time and effort into figuring out how I could get the tourneys filmed for Kumoricon, so I've done most of the actual thinking towards how to do this already. I'd be willing to take this on if people want it.
Foti
Corvallis/Salem, Oregon
Achievements:
November 07, 2007, 09:13:32 PM
#30
well I don't have a video camera or anything, but I'd guess it would be set up on a stand with a close view of the screen, unmoving and positioned correctly ahead of time. and then when a match starts, hit record and there ya go. afterward, stop filming but leave it set up, aimed at the screen.
Only difficulty would be whoever owns it would have to go through it all and make individual clips of each match recorded. Also, I have no idea how much time a roll of film can record so it probably would have to be switched out for a new roll at some point.
Again, I have no clue, but this sounds like an easy way to do it.
darknote
eugene
November 07, 2007, 11:39:45 PM
#31
i could do all of the editing with no problems if it's all digital. But it would have to be all digital. I don't have an interface that can translate analog video to digital format.
Matches recorded - i would want to capture highlights from the entire tourney and not just the final 8. I want to make sure that everyone is covered, that it has more to do with community than the competition itself, you know? I want it to be about the people as much as it is about the tourney. Which means that done properly, we'd definitely need a lot of footage. The 2 gig card on my powershot isn't going to cut it.
we'll see what happens. Again, planning and chart writing first.
And setting a date. Expect that in the next week or week and a half.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
November 08, 2007, 08:48:38 PM
#32
Capture card for the screen and sound, man. Direct feed from the television into a computer in digital video format.
Filming every minute of every match would be silly. Each match takes 10-20 minutes. If it's a 32-person tournament, that would be 63 matches for about 940 minutes or 15 and a half hours. Highlights are more commonly found in the last 3 rounds and the offscreen activity. (for instance, at Kumoricon, one of the highlights was when everyone was sitting in a big circle except for me and the two people playing HVAM, and when it got to the freeze, everyone yelled "BOOM!" Certainly, other matches could be filmed, but at 10mb/minute, we'd need 15gb (~1500 minutes of totaltourneytime) of media storage to get
everything
. If we got some 8GB media cards for whatever camera(s) we use, that would be doable if someone took everythink and put it on one computer after the first day so we could film another 8GB of crap on each media card on the second day, but that would take a looooong time to transfer everything.
Foti
Corvallis/Salem, Oregon
Achievements:
November 08, 2007, 11:58:43 PM
#33
uh I'd say each match is 5-8 min. At D2SSR (the first one) there were like 45ish people and the whole tourney (including qualifiers and breaks and stuff - and it was double elim.) took 12 hours total.
so yeah, it's not quite as much as you're anticipating. Recalculate your numbers with these times. but I think there will be more people for this one too
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
November 09, 2007, 03:42:41 AM
#34
Alright. I was judgin' by the tourneys I've been to. Good to hear this should be more efficient. (it took an hour to get through the first round at K-con '08 because nobody was paying attention and they took forever to select songs, and it was just a 16-person single-elimination tournament)
But all-in-all, I was really just calculating on the premise that it was looking to be a 2-day event with about 12 hours each day, so 24 hours or 1440 minutes. There's over half a year to figure this kind of auxiliary stuff out though.
I think that if there's going to be video footage, it should be organised by someone other than darknote and dyaus, 'cause they should be focusing on the tournament itself. (although looking at the trailer again, I think darknote's a good candidate for the editting)
discovolante
all those slow songs, I swear
35
Portland, OR
Achievements:
November 09, 2007, 07:02:24 AM
#35
Quote from: "Foti"
uh I'd say each match is 5-8 min.
What? Potential of three songs that are all about two minutes long, picky players, mod screens? I'd shoot for like 13-15 minutes each time. They don't feel that long but I know they are.
darknote
eugene
November 09, 2007, 08:41:16 AM
#36
i think that doing all of the tourney matches is ideal, but unrealistic. What i'm talking about more is to make sure that highlights would cover all of the tourney and not just the final 8. I want to make sure that we show the wide range of charts used and not just the hard stuff, also want to try to have footage of at least a little bit of everyone. So the person who ranks first in the bracket probably won't get coverage until towards the end. Once we hit the final 16 of day 2, maybe more constant coverage will make sense, but for day 1, snippets are fine.
By the way, hard date is going to be set very soon.
darknote
eugene
November 09, 2007, 08:58:44 PM
#37
psot updated. small changes in red.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
November 09, 2007, 11:05:29 PM
#38
Aww shit. That's finals week for me. D:
darknote
eugene
November 10, 2007, 11:19:29 AM
#39
end of or beginning of?
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
November 11, 2007, 12:39:35 AM
#40
Quote from: "darknote"
end of or beginning of?
Nevermind, the district cut another week off the school year so the last day is June 12th now.
darknote
eugene
December 20, 2007, 12:53:45 AM
#41
this is xposted from my livejournal.
the folks over in utah have just started a "travel arrangements thread" for the sight-read tournament this coming summer. One person is trying to work out travel plans based on the fact that he wants to visit his sister for a few days beforehand who lives in Ashland. The problem is that she doesn't have a car, so if he were to fly there, he'd have no way of getting up to eugene. if he doesn't have a way to get up there, the only other option is to drive himself, convincing a friend to come with him to split the cost.
that sounds like a less ideal option for him (at least right now), so i was wondering - have people from norcal or soor solidified any plans concerning the tournament in terms of a road trip, and if so, would it be possible to pick this guy up from ashland on the way if needed? (afterward, he'd probably be able to go back with the crew who is driving from utah.)
i know it's a ways away, but if we could solidify it now, it'll help him get the cheapest flight possible if he wants to go that route.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
December 21, 2007, 06:06:03 PM
#42
Looking at some maps, Pantsu might be one to ask, assuming he's coming. It looks like Highways 97/58 would involve the least distance, but if he I-5'd it, he'd probably be going through Ashland.
pantsu
January 24, 2008, 12:01:20 AM
#43
hey i am sure i am still going so if rides are needed along the way (klamath falls to eugene) i will be more than willing to do it. Though splitting the cost of gas would be a req also snackage for the road
darknote
eugene
January 24, 2008, 04:08:04 PM
#44
there's a guy from utah who is going to be flying into ashland to visit with his sister before the tourney. Would it be possible for you to pick him up on the way? He wouldn't need a ride back, he'd just need a ride there.
pantsu
January 26, 2008, 01:49:06 AM
#45
yes i can do that but that is if i can go and i am pretty sure i will be there
just pm me the details once we get closer to this tourney and i can plan the trip there
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
January 26, 2008, 07:41:38 PM
#46
I may stay at my dads moms for this. She lives a little south of Eugene. I should be able to take a bus into Eugene, but how bus-accessible is the location?
darknote
eugene
February 04, 2008, 02:57:18 PM
#47
a few things:
a) replying to tofu, bus accessibility depends on where it's going to be - the location may change from a house in the boondocks of eugene to a house somewhere more within eugene proper. I'll update as it goes. Even if the bus isn't avaialble to Tyler's dad's place, we can make arrangements to pick you up no problems.
b) addendum to the rules have been added, which i'm including here:
During initial registration, either players OR spectators can opt to participate in the "Who Wrote What" sidequest. Entry fee for the sidequest is fifty cents. Participants will receive a sheet where they can designate who they believe authored the charts that are played during the tourney. The person who gets the most correct will win either a prize package or the entry fee prize pool. In the event of a tie, a tiebreaker game consisting of strawberry jello, speedos, and bowling balls will be played to determine who wins the prize.
c) just so people are aware, there's a vague concern about housing. i posted a
blog entry
about it. In brief, because a) this is already ramping up to be pretty big (i estimate about 50 people so far), and b) graduation is that weekend and the olympic trials are the next weekend, town is going to be pretty crazy busy. because this will be a two-day event, i imagine that people even from outside of eugene are going to want to stay overnight as opposed to do a commute. that's a lot of people to try to house and hotels will most likely be all booked leaving no contingency.
Because we will most likely have tyler's dad's house as a resource even if the tourney isn't held there, i'm not *too* worried, but if you're coming and you haven't put yourself on the fb registration or haven't told me, let me know. also, if you're a local and have any space available for people to crash, that'd be appreciated as well.
pantsu
February 04, 2008, 11:47:13 PM
#48
i am still up for this... anything about that dude that i would have to pick up?
darknote
eugene
February 05, 2008, 02:27:26 AM
#49
not yet. figure it's still a little early to sort out the final details. i'll bring it as we get closer.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
February 07, 2008, 05:54:41 PM
#50
Alright, sounds good.
Anyone want to start working out a carpool (or carpools) from Portland? Can we start getting a list of people who can drive and their passenger limits? I know some people who aren't on these forums who may be willing to carpool. I'll talk to them about the possibility.
Also, I got a new camera with decent video quality and tripod support. I'm probably going to pick up a 2 or 4 GiB memory card for it sometime before this event (I had a half gig but can't find it, so I'm using an old 128MB one right now), so I can certainly help with video now. I have a new little preamp for recording too, so if we want some better quality audio, I have about 25GB of free space on my laptop so I can get a decent quality audio stream of the event too.
I also have two other cameras which can be made available for stills, and my sister has another video camera I might be able to use. I want to get some experience doing an event video for a smaller, fairly personal and forgiving group like this (I'm not trying to belittle the event, it's just that a DDR tournament is going to be inherently much smaller than an anime convention) before trying it with Kumoricon, so I'd really like to do this, even if I have to do it myself.
EDIT: Turns out my camera will only take a video for 3 minutes before automatically stopping. I'll see what I can do to bypass this.
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Last Edit: February 08, 2008, 04:09:41 PM by DancingTofu
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