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Gaming Accomplishments
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Beatmania/IIDX Accomplishments
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Tyrgannus
Seattle (SPU)
January 27, 2007, 01:20:08 PM
- ORIGINAL POST -
I think this one is necessary too.
Diggit_6
March 24, 2007, 03:36:24 PM
#201
BMUS. crap. i didn't realize it waas different. ANOTHER reason why BMUS craps all over BM and IIDX.
LynxWinters
Fairchild AFB
March 24, 2007, 03:47:24 PM
#202
Well, if you want your actual grade, it's based on EX points. You get 2 EX for ever Just Great and 1 for every Great. So, easily enough, the max EX score a song can have is the # of notes x2.
Your grade is based on how close your EX score is to the max score for the song. Every 1/9 of the max EX score you have is one grade up. So 8/9 or more is a AAA, 7/9 is a AA, 6/9 is an A, etc.
For example, a song has 450 notes. 450 x 2 = 900 EX points max. If you get 300 JGs, 100 Greats, and the other 50 are Goods or lower, your total EX score is (300 x 2) + 100, or 700. 700/900 = 7/9 exactly, so there's your AA.
Yeah, it's kind of a pain to do it all manually, but even the JP versions didn't tell you a grade on an individual song until 6th Style, so you have to calculate it manually for any game earlier than 6th anyway.
Diggit_6
March 24, 2007, 08:32:20 PM
#203
And here i was thinking Konami did something right. but i guess even IIXD and BM have their flaws...
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
March 24, 2007, 09:00:42 PM
#204
PROTIP: Use
VJArmy
for all your scorekeeping and gradecalculating purposes.
The Wise Fool
March 24, 2007, 09:05:42 PM
#205
Quote from: "Diggit_6"
IIXD
LynxWinters
Fairchild AFB
March 24, 2007, 09:38:15 PM
#206
Quote from: "Diggit_6"
And here i was thinking Konami did something right. but i guess even IIXD and BM have their flaws...
BMUS has its good points. It's got a pretty decent songlist for a first release, they went with the 9th Style interface, which is quite pretty and the first of the new clean-looking UIs (8th and below are kinda hard for me to look at anymore). Plus, when it was new it was $50 for the game and a controller. I paid $80 for the controller alone back when I first started, along with another $60 for 5th Style and $300 for the modded PS2.
You kids these days! Don't make me come over there and shake my cane!
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
March 24, 2007, 11:13:11 PM
#207
BMUS grading scale:
AAA - 80%
AA - 70%
A - 60%
Everything else:
AAA - 90%
AA - 80%
A - 70%
BMUS is just 10% different for all grades. It still uses EX scores. Expert mode uses the same grading scales as regular IIDX.
I have 9 BMUS AAA's on Normal and Hyper. I have, like, 20 on beginner, lol.
No real AAA's though. I'm close on First Day [n] though.
Peaches
37
Bellingham
March 24, 2007, 11:15:55 PM
#208
He's got a point, the price for the controller was AMAZING. The song list wasn't as good as current IIDX releases, but it was pretty fair for a firts mix. . . only problem is there's not likely to be a second.
The lack of any sort of grading system is a joke though. I mean really? Are they just trying to insult us? Or do they just think we suck?
LynxWinters
Fairchild AFB
March 24, 2007, 11:16:23 PM
#209
Good to know. Honestly, I got BMUS because I needed a new controller and I wanted to play Bad Boy Bass (9th is the only style I don't have).
pantsu
March 24, 2007, 11:19:11 PM
#210
i cleared bad boy bass another like 10 minutes ago lol. weird chart
also AAA #9 Tant pis pour toi L7
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
March 24, 2007, 11:21:15 PM
#211
Based on the attention that the test location is getting, I'm pretty sure that Bemani will start giving US IIDX players a little more love.
LynxWinters
Fairchild AFB
March 24, 2007, 11:29:31 PM
#212
One can only hope. I'd stomp a puppy on national TV for a Gold cab.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
March 24, 2007, 11:36:05 PM
#213
I'd sig that if I had room, but my shitty scores are hogging all my sig space.
pantsu
March 24, 2007, 11:50:19 PM
#214
AAA #10 dfjglskdubiojsaoirjigo-krmj-!! (Ryu* remix) L7 a.k.a The Dong Jaeger lol
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
March 24, 2007, 11:52:23 PM
#215
Okay, so I checked some stuff out, and here's the scoop on grading:
100% = GOD
99.9 - 88.9% = AAA
88.8 - 77.8% = AA
77.7 - 66.7% = A
66.6 - 55.6% = B
55.5 - 44.5% = C
44.4 - 33.4% = D
33.3 - 22.3% = E
22.2 - 00.0% = F
LynxWinters
Fairchild AFB
March 25, 2007, 12:06:06 AM
#216
8/9 = 88.9%
The divide by 9 rule is easier for me to remember, especially since that's sort of how the in-song graphs in RED and HS are set up. The top three areas are AAA down to A, everything below (in the large area) is a B or less. It's all divided equally.
Makes a crapload more sense than any of DDR's grade systems.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
March 25, 2007, 12:24:17 AM
#217
SuperNOVA's grading system can at least be followed. . . somewhat.
They seriously do need to get a more consistent percentage or fraction system though.
The ITG system's good above 90%.
manyminimoos
Marysville
Achievements:
March 25, 2007, 05:12:03 AM
#218
What do you mean "the divide by 9 rule is easier to remember?"
No shit it is because it's how the grading works, any other rule isn't true.
DDR's is pretty easy too, it's just like ITG. And IIDX. Just with different % cutoffs.
SN: 100-95-blah blah i never get below an A so I really don't care
EX: 100-93-80-something
ITG: 100-99-98-97-96-94-92-90-87-83-etc
Peaches
37
Bellingham
March 25, 2007, 01:21:43 PM
#219
Ha HA, what about PIU's grading system? That thing confuses the hell out of me, as well as the life bar; they both just feel totally random.
LynxWinters
Fairchild AFB
March 25, 2007, 04:39:43 PM
#220
I think the PIU's system works is this:
[(# perfects x 2.7) + (# greats x 1.6) + (# goods x 0.25)] / [(total steps) + (total of hold step lengths)] = Screw it, HERE'S A LETTER.
HAY Y DUN U JUS GET UP N DANS
I miss Pump.
ChilliumBromide
...has trouble with "slow songs"
33
SE Portland
Achievements:
March 25, 2007, 10:45:40 PM
#221
Quote from: "manyminimoos"
ITG: 100-99-98-97-96-94-92-90-87-83-etc
I have S-'s with 89.xx% :?
pantsu
March 26, 2007, 12:35:34 AM
#222
enough off topic posting lol
NEW AAA'S ROFL
#11 We are disnibeioenioerg90u4 L7
#12 Happy Angel L7
#13 Don't let it go L7
#14 Garden L7
#15 Dawn ~The Next Endeavour L7
#16 Empty of the Sky L7
#17 Little Little Princess L7
#18 Dr. Love L7
#19 J-Happy Hardcore(?) L7
manyminimoos
Marysville
Achievements:
March 26, 2007, 07:27:23 AM
#223
Quote from: "DancingTofu"
Quote from: "manyminimoos"
ITG: 100-99-98-97-96-94-92-90-87-83-etc
I have S-'s with 89.xx% :?
well then S-'s start lower than 90. whatever. the point is that the cutoff is exactly defined by some percentage.
3 goods but no FC moon_child 7k
I heard that gorrum is still really good and he needs to post his scores more ;O
pantsu
March 26, 2007, 09:48:37 AM
#224
-13 from AAA on Happy Angel Hyper :C
pantsu
March 27, 2007, 01:36:08 PM
#225
AAA's
#20 Love to me (UCCHIES EDITION) L7
#21 Pink Rose 7k
Notable Hard Clears
Blue Mirage 7k
Fagmania dance man song Another
Recollection Another
Spark! Another
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