Dance Dance Revolution Arcades website. Seattle, Tacoma, Portland DDR and Arcade Games forum.Get New Topic Alerts
PNWBemani RSS PNWBemani on Twitter
 
Pages: 1 ... 119 120 [121] 122 123 ... 147
0 Members and 48 Guests are viewing this topic.
Location Rating: 5 Point Rating ( 14 Ratings)
BLueSS
January 27, 2007, 01:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 08:55:28 PM by BLueSS »
 
Suko
Read March 06, 2014, 11:57:13 AM #3001

I really don't know what to tell you. I hate to say "I told you so", but I did say maintaining a highly sensitive pad at a public place as busy as Acme would be a constant struggle, if not impossible.

I applaud you for what you have done, but I feel (and this is just my opinion) that the ITG hardware was never designed or intended to be played at such an extreme level of play. I doubt they built the thing to handle people repeatably playing 15+ difficulty charts on it nearly a decade after it was made. The fact that  mods like foam modding and counter-sunk screws are almost considered a requirement to play most 15+ charts is indicative of this. People are modding these machines to play songs the original designers never thought would be possible.

However, since you are still spending hours trying to get it to work and it seems to be a clear divide between working and not working @ ~180 BPM, I suspect a software issue. Either debounce (mentioned earlier) or ghost hits due to the pads being too sensitive. But that's all I got. Out of curiosity, do you have issues playing NON-Stamina crazy songs above 200 BPM? Stuff like MaxX Unlimited, Afranova, or some of the Disconnected songs?

« Last Edit: March 06, 2014, 12:00:00 PM by Suko »
 
cwkarma123
Read March 06, 2014, 01:19:51 PM #3002

@ Suko,

Thanks for your applause! I knew that working on a public access cab would've been a challenge but I really do care about our community and this machine!  Roll Eyes

I of all people tried to play some officials yesterday and still had issues. I played Rom30 & Juli8 (9) and got 4 excellents with no issues, but moved on to Let My Love Go Blind (9) and got a 90%... 160 BPM is still an issue... Sad

It appears to make little to no difference if the chart has heavy streams or not, its when the BPM gets higher (160-240+ BPM).

« Last Edit: March 06, 2014, 01:28:06 PM by APHR »
 
cwkarma123
Read March 07, 2014, 12:29:34 AM #3003

@ Tony,

As you can read in the previous posts, both Abbye and I have worked on the stage tirelessly this week to no avail!  Lips sealed

We've done everything to restore the stage back to how it was pre-crash and in my opinion, the stage is in an impeccable state. There are new sensors and new foam + tape in both Player 1 and Player 2 sides. This leads me to think it has to do with software... but I'm not sure... Since I'm not very knowledgeable of the computer/software, I thought I'd ask you about what you think it could be.  Smiley

If it is a software issue, perhaps we can work together this weekend, or whenever you are available. If it remains a debouncing issue, we would be more than happy to test the 170~2xx BPM charts for you to make sure the timing on those charts are spot on. Smiley

Let me know!  Smiley
 
cwkarma123
Read March 07, 2014, 03:50:33 PM #3004

At ACME right now and ITG is unplayable for the most part.  Undecided

For those driving a long way to play, don't bother. It's a waste if money right now, there are far to many false triggers for the game to be fun and worth it.  Sad
 
sfxazure
Read March 07, 2014, 03:56:30 PM #3005

In other news, pump has been fine and is still fine! Cheesy
 
cwkarma123
Read March 07, 2014, 04:11:18 PM #3006

In other news, pump has been fine and is still fine! Cheesy

 Angry Teach the ways of the PIU.

Just played Pop the Track (19) and failed... To many twists and turns!  Cry

« Last Edit: March 07, 2014, 05:06:50 PM by APHR »
 
Tyrgannus.
Read March 07, 2014, 05:28:08 PM #3007

Young grasshopper, one must not fear fancy footwork. Mastering speed, stamina, and accuracy is not how to master PIU like it is to master ITG. Embrace your inner Bloodrush. Embrace your inner Soapy Bubble. Embrace your inner The Beginning.

Then, grasshopper, you will understand how possibly to transition to the glory and villainy of 5-panel, though we all know that 10-panel is miles more fun.
 
Ifc.NiNe
Read March 07, 2014, 05:36:56 PM #3008

-le sigh-

nope, I will bare the pain for us and continue to play songs regardless of false triggers. If the pad will allow 140bmp then I will play
 
cwkarma123
Read March 07, 2014, 07:20:43 PM #3009

Young grasshopper, one must not fear fancy footwork. Mastering speed, stamina, and accuracy is not how to master PIU like it is to master ITG. Embrace your inner Bloodrush. Embrace your inner Soapy Bubble. Embrace your inner The Beginning.

Then, grasshopper, you will understand how possibly to transition to the glory and villainy of 5-panel, though we all know that 10-panel is miles more fun.

I have no fear!
 
cwkarma123
Read March 07, 2014, 07:22:52 PM #3010

-le sigh-

nope, I will bare the pain for us and continue to play songs regardless of false triggers. If the pad will allow 140bmp then I will play

In all seriousness, ITG is not worth the money my friend. It is horrible right now. The stage is in amazing condition but the false triggers are everywhere. I tried to do some TranceMania songs with Abbye today... made me laugh.... so many decents...  Angry
 
Ifc.NiNe
Read March 07, 2014, 07:50:32 PM #3011

lame - I wonder if it could deal with the I/O board
 
M477
Read March 07, 2014, 10:29:29 PM #3012

Angry Teach the ways of the PIU.
I never thought I'd hear those words from you.
 
cwkarma123
Read March 08, 2014, 12:44:50 AM #3013

I never thought I'd hear those words from you.

Well... When the ITG machine is a complete disaster, it is hard to keep playing. So tried to play PIU today and I have to say... Holy moly... So many twists....  Angry
 
nekura
Read March 08, 2014, 12:49:35 AM #3014

I never thought I'd hear those words from you.
I'm making a 90 minute trip tomorrow to play some Fiesta 2 and Infinity (only have unpatched Fiesta nearby and the pads are kinda crappy). I am so excited!
Angry Teach the ways of the PIU.

Just played Pop the Track (19) and failed... To many twists and turns!  Cry
For me, playing harder shit on Pump it Up was like the same mental leap as going from Standard to Heavy on DDR. You just have to get past overthinking that shit. Some of my favorite songs for understanding turns are actually easier ones like Moonlight 10 and 80s Pop 12 (or maybe it's 13).
 
ancsik
Read March 10, 2014, 06:27:21 AM #3015

Fixed it Saturday morning, didn't get a chance to post afterward, then forgot to.

I apparently typo'd an extra leading 0 in Static.ini, when I set the debounce setting there to lock it there after confirming it worked in Stepmania.ini, so the same error got written in again. It's truly fixed now. Really sorry I missed that, everyone.

After the fix, I was still having some trouble with P1 down giving out both misses and way offs. I tweaked it a little, and it helped, but it still needs some attention.
 
cwkarma123
Read March 10, 2014, 01:45:42 PM #3016

Fixed it Saturday morning, didn't get a chance to post afterward, then forgot to.

I apparently typo'd an extra leading 0 in Static.ini, when I set the debounce setting there to lock it there after confirming it worked in Stepmania.ini, so the same error got written in again. It's truly fixed now. Really sorry I missed that, everyone.

After the fix, I was still having some trouble with P1 down giving out both misses and way offs. I tweaked it a little, and it helped, but it still needs some attention.

Fantastic! I'll take another look at the down arrow. Might be some of the new sensors I've rotated in. I'll replace what was there before the rotation.

Thanks Tony!
 
OrangeChicken
Read March 10, 2014, 04:41:20 PM #3017

Please let the cab be okay. This is probably my last form of entertainment.
 
cwkarma123
Read March 10, 2014, 05:47:35 PM #3018

Just finished working on the Player 2 side. Everything checks out, it is working very well! The Player 1 side has also been reworked a bit and is in working condition!

I'm probably going back tomorrow to work on the Player 1 side just a bit more.
 
Ifc.NiNe
Read March 10, 2014, 05:49:01 PM #3019

Just finished working on the Player 2 side. Everything checks out, it is working very well! The Player 1 side has also been reworked a bit and is in working condition!

I'm probably going back tomorrow to work on the Player 1 side just a bit more.

Finally I have reason to come back out and play instead of learning PIU which I still suck at
 
Laura
Read March 10, 2014, 10:49:21 PM #3020

A bunch of us were at ACME tonight and were getting a whole lot of misses on the 2p left arrow.  Looks like it's missing a couple of sensors?

Everything else worked great though! Smiley
 
cwkarma123
Read March 10, 2014, 10:51:35 PM #3021

A bunch of us were at ACME tonight and were getting a whole lot of misses on the 2p left arrow.  Looks like it's missing a couple of sensors?

Everything else worked great though! Smiley


I removed most of the sensors mainly because they are either dead or split wide open. I'm going back to ACME tomorrow so I can take another look. The left arrow on the P2 side has given me trouble for a while now. I just need rework some of the modding until I can get it just right. I couldn't today because I spent way to much today trying to rework the stage so I had to stop at the $15 mark, at least $6 of which was first stage fails.  Sad

Anyways, I'll double check tomorrow and see what I can do. Roll Eyes

« Last Edit: March 10, 2014, 11:16:31 PM by APHR »
 
cwkarma123
Read March 11, 2014, 05:25:34 PM #3022

Took another look at the P2 side left arrow and turns out, the sensor was getting stuck. This must've happened after I left yesterday. I replaced the sticky sensors with a different one and it seems to be okay.

The P2 left arrow is the only arrow as far as I'm concerned, that is giving us trouble. I've made a few adjustments and it is slightly better, but not at 100%.

Going back again tomorrow to try to fix it for good.  Wink

« Last Edit: March 11, 2014, 08:33:42 PM by APHR »
 
Pez
Read March 15, 2014, 05:38:55 PM #3023

I ordered new lights for my machine and acme machine! Smiley See attachment. I will be installing these whenever they arrive!


« Last Edit: March 15, 2014, 05:41:14 PM by Pez »

* ledjawnz.png (68.77 KB, 884x501 - viewed 1021 times.)
 
Dr.Z
Read March 16, 2014, 03:17:23 AM #3024

Currently ITG's P2 side is not worth playing on at present; its Up arrow will give a Miss or Decent about 25% of the time, and Up holds must be treated like Rolls to avoid being dropped. The P1 side seems pretty good though.

Fiesta2 played pretty well, though recently some gunk and spill residue appears to have made its way onto some of the arrow panels.
 
cwkarma123
Read March 16, 2014, 01:50:39 PM #3025

Currently ITG's P2 side is not worth playing on at present; its Up arrow will give a Miss or Decent about 25% of the time, and Up holds must be treated like Rolls to avoid being dropped. The P1 side seems pretty good though.

Fiesta2 played pretty well, though recently some gunk and spill residue appears to have made its way onto some of the arrow panels.

I haven't had the chance to make a trip up to ACME this weekend to work on the stage unfortunately. I know the P2 side has been giving everyone a lot of trouble and I'm doing everything I can to fix it. Even when the modding is removed the Up and Left Arrow seems to be giving people some trouble.

I've been moving around sensors and trying different methods to have the stage perform at 100% but nothing seems to be working. I'm going back tomorrow to work on modding it some more, but I'm running out of options at this point.

As far as the Player 1 side goes, it seems to be in working order. Sometimes at a higher BPM, around 170+, there seems to be a few miss triggers. Again, it is something that I would have to re-mod and tinker with until it works.

I just don't have the luxury of playing the game for free. I can't keep testing and resetting the machine whenever I want. It costs me roughly $10 and 2-4 hours just to test arrows/sensors every time I try to re-mod them. Generally, I would add or remove a couple layers of tape to see if the sensors are responsive and if I'm lucky I won't fail the first song. If I fail the first song, well there goes a $1 down the drain. If all the lights on the stage worked it wouldn't be so much of a hassle to test, considering I can use the lights to check if they get stuck, if they are sensitive enough, etc., but alas, most of the lights aren't working!

Luckily, Sara ordered some LED lights for us to use! It is going to help out a lot, I can't wait to install them!

Some people want the stage modded and flush, and some people don't. I got to comply with popular demand, and that is flushing the stage. About 70%+ people who play at ACME would rather the stage be flush, otherwise I would have ripped all the modding out by now and had it return to default to save myself the trouble, haha! Hopefully, I can get the stage back to its former glory and have everyone be happy who play on the them.

With all that said, I'm going back tomorrow to work on the stage once again! I hope this time I can get them to where they need to be.  Roll Eyes
 
 
Pages: 1 ... 119 120 [121] 122 123 ... 147
 
Jump to: