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BLueSS
January 27, 2007, 01:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 08:55:28 PM by BLueSS »
 
patrick
Read May 25, 2008, 10:58:50 AM #651

yeah i was there kevin along with my buddies! Everything seemed to work fine and i fell trying to kick the dragon punch which hurt a lot. Oh wait, the 1st player ITG2 coin slot ate one of my coins but the bar was sturdy Cheesy
 
zeppy_gorrila
Read May 30, 2008, 05:57:57 AM #652

There is this exploit in version 1.2 that lets a person regain speed very quick by tapping break. It wasnt meant to be in there so it was fixed in version 1.5 many people dont use it, but those that know how are pretty much unstoppable.
1.2 was so broken lol
 
Happy Redneck
Read June 03, 2008, 03:25:25 AM #653

itg's 2P coin slot eats coins like a mother fucker
 
CSBrokaw
Read June 03, 2008, 08:43:37 PM #654

Any idea if Acme is fixing to get a Street Fighter 4 cabinet when it comes out?  Grin
 
Rawr
Read June 05, 2008, 05:58:32 PM #655

Any news on initial d ver 1.5 bill? i heard narrows got it. Sad
 
mvco
Read June 06, 2008, 05:28:21 AM #656

We hope to get the new Street Fighter, but still working on that.  ID4 is already the new version 1.5.  Acme and Narrows are the first in the United States to have the new version as far as I know. 
 
Gosha
Read June 07, 2008, 04:26:17 PM #657

Sweet about SF4.  I heard the cabinets were costly.  I know the fighting game crowd would flock to play it.  I don't think the console version is out until like next winter.
 
KevinDDR
Read June 07, 2008, 06:44:02 PM #658

I've heard they were as high as $20,000 for a dual unit. That could be wrong, though.
 
Happy Redneck
Read June 15, 2008, 01:25:04 AM #659

holy shit sf4 nice
 
patrick
Read June 15, 2008, 10:20:14 PM #660

A fighting game would be a nice addition to acme.
 
CSBrokaw
Read June 19, 2008, 11:17:57 PM #661

i'd come probably weekly if sfiv were installed
 
Happy Redneck
Read June 24, 2008, 12:43:44 AM #662

weeeee 151
 
patrick
Read June 26, 2008, 05:51:05 PM #663

I just thought about it but what happened to mario kart?
 
KevinDDR
Read June 27, 2008, 08:43:51 PM #664

Attention Bill:

The P1 bar on Pump Pro is really loose. Really really really loose. I know it is a real pain to fix (from experience) but I just thought I'd let you know and see if you could do anything about it. The ITG P2 bar is also slightly loose, but not half as bad as the Pump bar. Also, the drummania hihat is very clunky, almost as if some screws were missing/not screwed in.

Other than that, everything is perfect!
 
mvco
Read June 28, 2008, 06:34:57 AM #665

Thx for the FYI's.  Yuk, that PIU bar will be a pig.  Probably needs welding.
 
AlphaConqerer
Read July 03, 2008, 10:25:20 PM #666

Seemed like the 1st player (left) side on GF11th mix's blue button was sticky or otherwise not functioning; failed a level 15 song while trying to train my buddy on the game.

Also seems like the snare on the DM 10th is not registering very well; sensor may be getting weak.  Or maybe it just doesn't like the way I do my double taps.
 
Happy Redneck
Read July 03, 2008, 11:35:36 PM #667

I just thought about it but what happened to mario kart?

lol whoa i totally forgot about that game for 2 years
 
mvco
Read July 04, 2008, 07:33:04 AM #668

Hey Chris,
Thanks for calling in the GF.  I assume that is where the service call came from.  Let me know if working well now.  The service report said "loose wire", so just want to make sure it's really repaired properly.
 
AlphaConqerer
Read July 06, 2008, 10:47:38 PM #669

Hello Bill,
Don't know when I will get back to ACME but hopefully someone else can comment on whether or not the guitar's button is working.  It could have been a loose while; the button just wasn't responding.
Thanks again for the quick moves on that.
Best,
C
 
CongoBongo
Read July 08, 2008, 11:30:21 PM #670

Something is still wrong with GF left side.  Not exactly sure what, but once in a while, *something* goes non-responsive for several seconds causing several misses in a row even for easy songs.   Right side seems fine - left side still seems to have something "loose" .

I haven't played DM recently but I do remember the snare being less responsive than optimal the last time I played there.

Any chance of upgrades for GF/DM either at ACME/Narrows in the near future possibly?  Would be cool to finally see a V level mix in the Seattle area ..Smiley
 
KevinDDR
Read July 09, 2008, 07:33:50 AM #671

Any chance of upgrades for GF/DM either at ACME/Narrows in the near future possibly?  Would be cool to finally see a V level mix in the Seattle area ..Smiley

Yeah...this would mean I wouldn't have to travel to Canada to play.
 
Happy Redneck
Read July 17, 2008, 12:09:43 AM #672

I have the machine record for Golden Sky on Supernova. Got 2 greats. Wee. I put my name as JABAWCKE =)
 
AlphaConqerer
Read July 19, 2008, 01:29:58 PM #673

Drummania hi-hat is very non-responsive; I am missing every 3rd or 4th note.  With fast hi-hat rolls it is impossible to full combo.
Snare is also very weak but not as bad as the hi-hat yet.
PRO:
Cymbal is very nice and responsive right now. 
 
KevinDDR
Read July 19, 2008, 09:40:21 PM #674

Weird...Bill told me today the hi-hat assembly had been rebuilt yesterday or something of the sort. Looks like the rapid hihat problem is still there.
 
mvco
Read July 20, 2008, 06:58:11 AM #675

Chris, when did you play?  One of those was rebuilt overnite after Friday night.  let me know current status as of saturday.  Thx.
 
 
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