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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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BLueSS
Super-Admin
38
Seattle
Achievements:
January 27, 2007, 01:10:04 AM
- ORIGINAL POST -
[center][size=16pt][b]Acme Bowling and Billiards[/b][/size] [url=http://www.acmebowl.com/]http://www.acmebowl.com/[/url] 100 Andover Park West Tukwila, WA 98188 [/center]
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Last Edit: February 11, 2019, 08:55:28 PM by BLueSS
»
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
December 01, 2008, 05:52:52 PM
#876
Haha, I think we are all excited. When I went on Friday, kapat, tada, and Matsuura were all complaining about the current sticks not working. Maybe Acme will be a place to set world records now...
alexquick
40 Kingston
December 01, 2008, 09:22:40 PM
#877
i wish there was a ferry from bremerton to tukwila.
or maybe just a helicopter.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
December 01, 2008, 09:31:27 PM
#878
If you can get to Seattle, there is a chance I can pick you up and take you to Acme. Granted, it would be a fairly short (2 hourish) visit but this is a possibility if you ever need a ride to Acme.
alexquick
40 Kingston
December 02, 2008, 06:43:39 AM
#879
nah i don't NEED a ride so to speak, it's just the most incovenient arcade for me to get to.
either drive 65.4 miles and pay bridge toll, or take the ferry and drive like 20 miles. lose lose. except for the win of acme.
Gosha
Olympia, WA
December 03, 2008, 12:32:53 PM
#880
Bill, any chance we could be seeing this game in the future?
http://www.bemanistyle.com/index.php/news/quick-djmax-technika-location-test-report-1153
Seems like it would be a sweet game to get later on.
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
December 03, 2008, 03:54:32 PM
#881
Never say never to that one. But honestly, I'm not sure yet if this game is any good. We will see how testing goes. Lot's of new music type games coming out next year. We need to figure out if any of them are going to be worthwhile.
BTW, what is the community's initial thoughts on the GH arcade machine?
BLueSS
Super-Admin
38
Seattle
Achievements:
December 03, 2008, 05:01:50 PM
#882
(if GH = Guitar Hero) From what I've heard of the Guitar Hero arcade attempts, I didn't see stuff that makes the arcade version special.
DDR and the other Bemani all have been successful from Arcade -> home because the home features different stuff, while still missing parts from the Arcade. That makes both entertaining. Putting the same game we have at home in an arcade doesn't do anything for me. It would feel like I'm at a gamestop playing the game at one of their in-store kiosks.
CongoBongo
December 03, 2008, 11:31:09 PM
#883
Agree with the comment about a GH arcade machine - would much rather see the money put toward upgrading GF/DM to one of the newer V series mixes.
Schlagwerk
Beaverton
December 04, 2008, 08:18:02 AM
#884
Quote from: BLueSS on December 03, 2008, 05:01:50 PM
(if GH = Guitar Hero) From what I've heard of the Guitar Hero arcade attempts, I didn't see stuff that makes the arcade version special.
This is how I feel. The thing about existing Japanese music games is that they offer an experience in the arcade that cannot be replicated at home (without a lot of money)
Now a GH game would attract the casual, one-time gamer a lot more while existing music games tend to attract a more dedicated niche crowd who will continue to put money into the game over an extended period of time.. the question is would casual interest in GH be enough to allow it to make money for as long as some of these older music games have?
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
December 04, 2008, 02:57:43 PM
#885
Quote from: Gosha on December 03, 2008, 12:32:53 PM
Bill, any chance we could be seeing this game in the future?
http://www.bemanistyle.com/index.php/news/quick-djmax-technika-location-test-report-1153
Seems like it would be a sweet game to get later on.
I second that request.
In other news, I went to Acme on Tuesday to try and play some ITG for once without having ridiculous amounts of background noise. No matter when I go or what I try, it seems that SOMEONE crawls out of a hole in the wall and starts that damn air hockey game. Every time, it never fails. It's actually a running joke around my friends and I that whenever we play, that machine will inevitably be used within 5 minutes. And so far our theory has not been disproved.
Seriously, can we either move ITG to the back (this would probably be what the Acme staff desires, seeing how they dislike how "loud" it is. Or can you move the hockey table away from the three dance games? It's super distracting and makes playing for accuracy really difficult for an audio player like myself.
On another note, I kept getting pad misses on the 1P Down arrow. Not just me, but my two buddies also. It didn't happen too frequently, but I was getting it about once every other song.
End Report.
Nykkel
57
Seattle
December 04, 2008, 05:16:03 PM
#886
Are you sure that being near air hockey is worse than being near Pop 'n Music, as far as noise is concerned? (This is not a complaint about PnM, but it's in the back of the room.)
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
December 05, 2008, 02:14:41 PM
#887
The majority of the time I can get down to Acme is on the weekends and at almost ANY point on Saturday or Sunday all three dance machines are in constant use along with the air hockey table. I think that if the three dance games could be equally distributed in the room it would help a LOT to reduce the sound pollution. I don't care where the air hockey, ITG, or DDR machines are. I just think it's funny that they're all crammed together in the front, which creates an audible clusterf*ck when they're all in use.
I realize they're up front because they're the "hot attractions", but I'm just voicing my observations as a regular player and offering some advice that
may
(or may not) alleviate the problem.
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
December 05, 2008, 05:13:36 PM
#888
Good news, new Sanwa sticks on Tetris
Bad news, gues where the Acme administration offices are located? Yup, on the other side of the back arcade wall. And whatever makes noise back there penetratrates that wall pretty well. Hence why no dance games are on the back wall or in that area. Also why Pop N got moved to that other wall. :-(
BLueSS
Super-Admin
38
Seattle
Achievements:
December 06, 2008, 08:07:52 PM
#889
If it's ITG music, I don't see who
would
like it.
Happy Redneck
35
Olympia, WA
December 07, 2008, 11:08:37 PM
#890
no one goes to acme on fridays and saturdays anymore =(
M477
5 > 4
36
Seattle, WA
Achievements:
December 09, 2008, 02:17:04 PM
#891
It's been a while since I've been there; usually every Saturday night I'm there, but work has occupied most of my time (same with school work).
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
December 12, 2008, 08:59:40 AM
#892
Wow, lots of people were there on Thursday night playing the new Blue Blaze fighter. I remember reading about that game months ago, but I knew right when I saw it that it was created by the guys who did Guilty Gear. The art style is so similar, but way more fluid and beautiful in Blue Blaze. It was too crowded for me to try playing, but I'll definitely give it a go sometime later.
thechibiknight
DDRaholic
42
Tacoma, WA
December 20, 2008, 12:16:11 PM
#893
I went there a week or two ago... Playing BlazBlue was pretty cool, Max2 was in ok condition, ITG2 was ok, and SN2 was fine--though it was cool to see a Pop'n Music...
Decent arcade may visit again.
M477
5 > 4
36
Seattle, WA
Achievements:
December 26, 2008, 09:40:21 PM
#894
ITG 2 is eating quarters again
MAX2 is fine as usual
The Wise Fool
December 28, 2008, 07:57:07 PM
#895
Hey, I haven't been here in a while but it was because of the snow
I will be there soooooooooon to play Ti and bemani
Quote from: Suko on December 12, 2008, 08:59:40 AM
Blue Blaze
You mean Blazblue, right?
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
December 29, 2008, 01:00:58 AM
#896
Same. I hope Ti's income hasn't completely dropped off while I have been gone. Not that I wouldn't buy it if it was for sale, but...
patrick
Seattle
December 30, 2008, 08:06:33 PM
#897
so i went today and I was angry that my usb didn't read and it read as "NoName" so i couldn't play any songs
. Anywhoo, TGM is pretty fun yet hard. Didn't get to play BlazBlue because it seemed hard. The problems I saw were the Initial D v2 right side's volume was EXTREMELY high or maybe it was because i was playing tgm but i found it pretty loud compared to everything else so if you Mr. Masterman could turn it down that would be sweet. ITG2 is still eating quarters on both sides(thanks to the guy who paid for me) and the soda vending machine stole my 1.50 so don't get B4.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
December 31, 2008, 03:01:59 AM
#898
No pat it's not just you, the IDV2's volume on the right side is really really loud, haha. Also I think it's really cool that we have TGM3 with Sanwa sticks and it's the only one in the country. Maybe in a future time (read: WHEN I GET BACK FROM ENGLAND IN A FEW DAYS) I'll start cementing plans for a tournament. Maybe. Or I might just be lazy and leave it to Ezzelin. We'll see. Hmm.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
December 31, 2008, 02:44:42 PM
#899
Also bump because I'm feeling happy and excited for New Year's Eve which is in 1.5 hours here. I'm ordering a set of Sanwa OBSN-30 (these are the screw-in ones, not snap-in) buttons for my arcade stick at home and since it's really just efficient and I'm feeling generous I'm going to order a complete extra set of 8. Will they end up on the TGM3 cabinet? Depends on whether Bill wants my belated Christmas present. If not, there's always someone who's gonna want a spare set of nice shiny super sensitive Sanwa buttons!
patrick
Seattle
December 31, 2008, 05:16:53 PM
#900
. Any words on that itg3 mod thing?!
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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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