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BLueSS
January 27, 2007, 01:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 08:55:28 PM by BLueSS »
 
Nykkel
Read April 07, 2009, 09:46:05 AM #1076

Yeah, I was at Acme for a few hours last night and it seemed like Guitar Freaks had the bass-type noises turned up really high compared to everything else.  Songs that are primary that sort of sound seemed fairly normal musically, but lighter songs that don't have a lot of bass sounded kind of weird.  And for the most part, lyrics were completely inaudible.

I wasn't sure if it was also just really loud, or if it was the fault of the bass.  It did seem pretty loud when trying to play DM next to it.
 
mvco
Read April 07, 2009, 04:43:12 PM #1077

GF, the techs turned down the volume a bit today, will see how that goes. 

Tetris was checked over, and no sticking buttons were found, but they were cleaned up anyway for good measure.  Please report on playability as SK is just about here. 

Speaking of SK, the cabinets will leave Thursday afternoon, and return Sunday night or Monday.
 
AlphaConqerer
Read April 08, 2009, 09:41:00 PM #1078

Bill, perhaps you posted this elsewhere, but will the GF and DM be departing for SK?
Please let me know, as I am not going to SK, and this will help me know whether or not I should stop by Acme this weekend.
Best,
C
 
KevinDDR
Read April 08, 2009, 10:08:35 PM #1079

Great news Bill!!! The buttons are totally better according to Tada. I think the leftmost button on the P1 side was just having occasional issues which were probably not enough to normally warrant a service but, given that we're gonna have a tournament, were probably enough to be checked out. Anyway, everything works great now so thanks! I'll probably see you tomorrow when everything arrives at SC...I'm event staff so yeah. Amber too...or something like that, dunno.
 
CongoBongo
Read April 08, 2009, 11:12:02 PM #1080

An update FYI - the cymbal on the DM machine was completely dead.
 
mvco
Read April 09, 2009, 04:59:48 AM #1081

Argh, looks like cymbal repair time this morning.

The DM and GF are not leaving this weekend.  Acme is losing Initial D 4, TTGM, and PNM
 
AlphaConqerer
Read April 09, 2009, 12:19:04 PM #1082

Cymbal was perfect on Monday, so likely someone intentionally broke your cymbal, Bill.
Bill, why does ACME not have its security police such things?  It would be easy to set a camera up, catch the jerk in the act.  I don't know if the cost of litigation would make up for the cost of the cymbal, but it would certainly deter these actions.

ALSO, you have the Make a movie (or whatever that big machine is with the pop music and silly disproporitonate characters) machine right in front of the DM.  Because of this noone can really see if someone was breaking the DM machine.

This emboldens people to bash and manhandle the machine.
Is there anywhere else you could locate either DM or that machine?  I know whenever I see people manhandling your machines, I tell them to stop and they usually do.  However if noone else in the arcade can see someone doing it, they can't really accuse them.
 
mvco
Read April 09, 2009, 01:37:26 PM #1083

Yo Chris,

We appreciate your concern, and everyone will happy to know that photo machine is leaving soon heading to Wild Waves.

Bad news on DM!  ARGH!  Yes, another I/O board crapped out.  This has us stumped.  In I/O test, green status indicates swith off, red indicated swith on.  Both times now with our failures, the inputs that have failed are showing a steady yellow color.  What does this mean?  Anyone have a V manual that can shed light on this?  we do not dare install another one until we figure out what is going on.  Any input appreciated.  For now, the cabinet is being picked up and drug back to the shop.  :-/
 
KevinDDR
Read April 09, 2009, 09:11:10 PM #1084

Bill:

Some bad news from the Sakuracon floor unfortunately...looks like the TGM cabinet's security dongle is on its last legs. We were getting a ton of System Error 900s today, which I looked up in the instruction manual for the game (knowing Japanese finally came in handy!) and upon further inspection turns out that this basically means the USB security dongle is removed or not functioning. After about a billion unplug-plug cycles, we finally got the game to boot. I'm just warning you about this because it seems to be very intermittently working. It might die soon, and it's not exactly a part that you can replace; they're all one of a kind. However, the good news is that there IS a way to get around the issue; like those old Capcom CPS2 boards that have dead batteries, there's a process that you can do to get around the security on these cabinets. For the Taito Type X board, all you need to do is copy a few files to the hard drive of the cabinet. We have all the equipment ready on site for it to be done (obviously backups would have to be made first, but that can be done as well), and just would need your blessing obviously to do anything. Unbelievably, we have great luck as quite possibly the ONLY person in the world who can currently perform this procedure (and has done so on other Type X boards before) is coming to the convention! Just give me a buzz on 4257361352 if you think it sounds like a good idea. Probably sooner or later if you want the machine to continue functioning it'll have to be done; try as I might, it seems absolutely impossible to get a replacement dongle.
 
bobbyconover
Read April 10, 2009, 01:23:20 PM #1085

Since it sounds like it's an intermittent problem, I'd say the chances of the dongle "dying" are low, and the chances that there's an intermittent connection on the PCB are high. This happens often when you have a part like a dongle that is removed and replaced, or any kind of disconnect (for harness connectors, etc) on a PCB. The solder joints that connect the USB socket to the PCB are probably cracked and need to be re-flowed. The fact that wiggling it makes it work on occasion is actually pretty promising.  Have you guys tried taking a close look at the joints where the USB socket meets the PCB yet?

Of course, it sounds like just doing the file-copy hack would also get around the issue. Smiley
 
KevinDDR
Read April 10, 2009, 10:52:37 PM #1086

Ah, good point Bobby. I will check that out at some point when I can. At the moment it's running so we'll probably leave it for the rest of the con unless stuff acts up, but yeah, I'll make sure to get on that after the convention.
 
Magicker
Read April 12, 2009, 08:03:47 AM #1087

I've been visiting Texas this week and just wanted to stop by to once again say THANK YOU for a tremendous job keeping the machines up in the great PNW.  It is 100% impossible to find a single machine with less than 3 or 4 sensors completely dead in this entire state.  I finally found a R23 upgrade cabinet with USB slots that's "only" missing 3 sensors, and they're spread out across 3 arrows... but playing bemani down here is a tedious chore, not nearly the amazing experience it is at Acme.

Looking forward to getting back in tonight so I can play on a great machine with solid pads again.  Keep up the awesome work, Bill.
 
AlphaConqerer
Read April 13, 2009, 12:48:31 PM #1088

Hello Bill,
I was just wondering if any updates on the DM V3.  I would bet the answer is "no" but was thinking about it nonetheless...
 
bobbyconover
Read April 13, 2009, 01:34:28 PM #1089

I can answer that -- the answer is sadly no, but we're both working on trying to figure it out. What lousy luck we've had with these V3 boards. :\
 
mvco
Read April 13, 2009, 04:26:44 PM #1090

Magicker, thanks for the kind words, that's awesome!  :-)

Chris, yes, Bobby has said it all.  We are all working on it.  Discovered today what was likely taking the boards out, so I guess that is a step.  Thanks for being patient everyone. 
 
ChilliumBromide
Read April 14, 2009, 03:09:12 AM #1091

I finally had a chance to check out some of these machines, and for the most part, they exceeded my expectations thoroughly.  Particularly on the Tetris and Pop'n machines, the pushbuttons were incredibly responsive--so much so that it took quite a bit of time to adjust to the fact that they'd trigger if I put any weight on them at all, whereas the machines at Ground Kontrol here in Portland need to have the buttons fully depressed in order to respond.

I wasn't particularly impressed by the sensitivity of the DDR Extreme (dropped a few hands while I was freestyling, a couple holds, and one or two taps on the P1 down arrow), but I certainly am not about to complain, since I can't do hands without punching the pads full force at GK and holds are almost impossible to maintain without rolling at Tilt!.  The SuperNOVA was pretty sensitive, but I didn't spend a lot of time on it because the volume was set too low all day Saturday.

Anyway, these excellent machines really made a huge difference at Sakuracon.  Because of them, I feel like I actually got something pretty close to my moneys' worth out of it all.  Thanks Bill and everyone who helps keep this fine bastion of excellent arcade gaming alive.
 
Laura
Read April 17, 2009, 06:10:18 PM #1092

Just an update - was at ACME for a bit today and it seems that PnM is still set to 75 cents for one song, probably from the con - is this intentional? :O
 
AlphaConqerer
Read April 24, 2009, 12:26:01 PM #1093

Just checking in on condition of the DM V3...
 
mvco
Read April 24, 2009, 03:01:28 PM #1094

Pop N is back to where it should be, sorry bout that.

DM, well, crap!  We were bringing it back this morning, but discovered it has ate another board!  Not sure what to think at this point.  Something is funky with our cabinet.  But we are working on it.
 
Suko
Read April 27, 2009, 11:15:16 AM #1095

Went to Acme yesterday for the first time in a while.

The DDR games are A-OK except for that Max 2 seems to have it's screen stretched too large. Parts of the screen are getting cut-off on the edges. You should have the tech resize the image so that it fits within the marquee properly.
 
ddrcrono
Read April 29, 2009, 12:06:58 AM #1096

So, I had a bit of an...unexpected stop on my road trip and found myself randomly at your fine arcade today, met a few people, played lots of ITG and it was lots of fun!

Originally I was supposed to get a specialty car part installed here, and then leave right away, because I'm doing this big epic road trip, about 2500 miles or so. The car part improves my mileage by around 15% so I figured I'd do that first. Anyway, what happened was that I got here a bit late in the day to get it done today so unexpectedly had a free evening!

Hopefully sometime I will make a more organized trip. Maybe I'll bring Team Ginyu Force with me this time. xD
 
CongoBongo
Read May 02, 2009, 01:42:08 PM #1097

FYI the GF machine doesn't have any sound - speakers seem to be turned off.
 
Keby
Read May 03, 2009, 09:58:32 AM #1098

......Any updates on how drummania is doing?
 
mvco
Read May 04, 2009, 05:10:03 AM #1099

Hopefully GF has sound once again.

DM, the board is off for repair, while we try to figure out what keeps blowing boards.  We thought we had it figured out several times now just to start back at square one.
 
BLueSS
Read May 08, 2009, 03:06:06 AM #1100

That sucks. Sad  I hope you guys can figure it out eventually!
 
 
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