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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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BLueSS
Super-Admin
38
Seattle
Achievements:
January 27, 2007, 01:10:04 AM
- ORIGINAL POST -
[center][size=16pt][b]Acme Bowling and Billiards[/b][/size] [url=http://www.acmebowl.com/]http://www.acmebowl.com/[/url] 100 Andover Park West Tukwila, WA 98188 [/center]
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Last Edit: February 11, 2019, 08:55:28 PM by BLueSS
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Gerrak
Puttin' that rage on the stage...
38
Frazier Park
Achievements:
April 21, 2010, 09:43:13 AM
#1601
I'd just like to say, the Acme machine is now working great! Long songs are for the most part working as intended. And no set is taking too long except when it takes too long to pick songs out of the long list of new charts now on the machine. So thanks to all involved! Only problems are that occasionally I've seen the machine crash when loading certain songs, which appears to not be dependent on the song, as I've restarted the machine and theyve then worked just fine, and that the USB slots are still a little erratic at times, but again, a good restart almost always fixes the problem. And ITG3 skin is now working again just fine! So thanks all! Let's keep adding more good custom charts too!
Kevin were you able to fix the timing windows? I haven't really whored out for timing since the changes.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
April 21, 2010, 10:31:34 AM
#1602
The crashing is because of the lack of RAM. When I went people wanted to play so I tried to get things done as fast as possible, so I'll fix it soon. Of course it still took a while because booting Linux from your flash drive is slooooooooooooooooooooow. USB 1.1 ports. The timing windows are indeed smaller than the non OpenITG default R16 timing windows, but they are the default for OpenITG cabinets. This is incorrect, and there would be nothing wrong with widening them to the R16/R21 standard. We'll see.
manyminimoos
Marysville
Achievements:
April 21, 2010, 05:00:02 PM
#1603
I say again, I don't know HOW different you guys think the timing windows are based on what data, but I am someone who played ITG R16 extensively, and know my skill level well. The timing window does not feel different, AT ALL, and should remain where it is. The only people who care about timing window sizes are those competitive players anyway, and if 1) openITG defaults to the timing windows we have, and 2) they are the allegedly smaller than normal timing windows, then it follows that for competitive purposes, we maintain the windows to keep on even ground with other players as well as assist in bettering our timing with a narrower target.
Of the three people who have responded to this issue (me, kevin, allan), two of us agree with what I said. There are only a handful of other players who would give two shits, but I suggest formally or informally polling them to figure out course of action.
AlphaConqerer
N/A Renton, WA
April 22, 2010, 10:00:14 PM
#1604
Bill, DM V3 is running great, was there this evening. Thanks again for keeping it in prime condition.
One of the Street Fighter IV cabs was Out of Order.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
April 22, 2010, 10:03:55 PM
#1605
Yeah, I forgot to mention that too. Drummania is excellent, was a ton of fun on Monday.
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
April 23, 2010, 04:52:11 AM
#1606
Sweet, glad to hear DM is getting a little love. Was not sure if it would ever run again a few months ago.
Watch for upcoming news regarding the old Silver Coin mall arcades. We are going to be conducting a complete liquidation of all the games, fixtures, and furnishings.
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
April 23, 2010, 08:28:48 AM
#1607
I'm very interested in this. Please keep me (us) in the loop Bill.
Dr.Z
doin' work
37
Lynnwood
Achievements:
May 01, 2010, 02:16:50 PM
#1608
Tonight there shall be some beasting at Acme.. I hope.
Methinks I'll get there around 9.
AlphaConqerer
N/A Renton, WA
May 06, 2010, 10:01:36 AM
#1609
Bill, Called these in last night. I don't play any of these but it's kind of bad when some of your main earners are on the fritz.
Street Fighter IV 1P Cabinet: Looked like a white screen of death. Possibly fixed with unplugging/plugging in the machine?
Wangan Midnight 3: 2 of the 4 cabinets had out of service signs on them. Honestly I don't really know what the issue was.
Initial D 4: The 2P Cabinet had a card reader issue.
House of the Dead: I think the light guns may need to be calibrated? Notice people playing it but they die after like 30 seconds. Are people really that bad at HOTD? I figure it must be that the machine needs some love.
--
Drummania working well as always. Snare drum is mis-registering a bit I think but nothing major.
Dr.Z
doin' work
37
Lynnwood
Achievements:
May 16, 2010, 12:54:35 AM
#1610
The usb ports were very iffy tonight for Rudo and I..
Even after reseting the ITG machine a couple times, I only got it to work for 1 set of songs.
It sometimes has this tendency to
imply
that it has loaded my profile. Then once we get to the song selection, it would change our names to "No Profile Data".
Dr.Z
doin' work
37
Lynnwood
Achievements:
May 23, 2010, 11:50:01 AM
#1611
Had better luck with the usb drives last night, but the right-side pad now has an unsteady right-arrow corner, since the screws are all coming out.
(total of 4 knocked-out and/or missing screws presently)
Amusing little barely pass, for my first try on CH:speedy mix
Screenshot
Keby
May 23, 2010, 12:17:05 PM
#1612
Hey hey! nice score! You're gettin there
Also, I think most of the screws that have fallen out are stripped.
Dr.Z
doin' work
37
Lynnwood
Achievements:
May 23, 2010, 11:17:49 PM
#1613
Thanks. I'm slowly tryin to work up the stamina for 13s.
Tuan and I lately have begun to prefer the right-side more than the left. It was no surprise that a Dragonforce song was what knocked out the latest screw.
patrick
Seattle
June 10, 2010, 08:38:27 PM
#1614
went to acme today. saw a few unfamiliar faces.
The 1st player usb slot took forever to load and froze my game which ate my dollar. Had to restart the machine and didn't use my usb after. The custom song folders seem to lag a lot but everything else was ok.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
June 11, 2010, 04:08:00 PM
#1615
Hey Patrick, not sure what happened there. When I came into Acme today the machine was unplugged, so I plugged it in and found that the 1p coin mech was jammed. However, the 2p side one was fine. Anyway, I tried out my drive with 50 songs on it and it worked just fine. I guess the machine needed rebooting or something. It's hard to say; let me know if you have any more problems.
AlphaConqerer
N/A Renton, WA
June 13, 2010, 10:51:03 AM
#1616
Yo Bill,
Well it was tough to readjust after jamming on Drummania XG a few weeks back, but the DM V3 at ACME is in good shape still. Thanks for keeping the machine in good condition =)
I assume the 2nd Street Fighter IV cabinet has moved to wild waves for the summer? My friend was asking about it.
Best,
C
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
June 13, 2010, 12:39:45 PM
#1617
Hey Chris,
Glad the DM is holding in there. I wish the SF4 was missing due to being relocated. It is at the sharp, and down hard. Looks to be a bad video card, and we are fumbling to come up with a compatible card.
manyminimoos
Marysville
Achievements:
June 13, 2010, 01:03:57 PM
#1618
Bill,
I keep meaning to call your support line but I keep forgetting, so I'll post it here for now. On pop'n music, about 2 or 3 weeks ago, I think someone may have spilled a drink on it. The leftmost 3 buttons stick intermittently mechanically.
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
June 14, 2010, 07:50:52 AM
#1619
Yeah, my Pop'n pals told me the same thing about the machine. It's got some sticky buttons.
Also, this was the first time I've been able to go to Acme in ages. I was rather disappointed in the volume of SN2. I'm probably the only person who plays it, but I couldn't hear anything at all when ITG was on. I expect it to be slightly difficult to hear, but it was nearly unplayable. Also, there wasn't a whole lot of other activity in the arcade at that time, so I can't blame it on the typical Saturday night noise blitz. I think that boosting the volume a notch or two would do it well.
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
June 14, 2010, 04:56:25 PM
#1620
We will have to take a look at SN2 volume it sounds like.
Our tech checked Pop N today, and could not get the buttons to stay down like they were sticking. Is the problem that the buttons were sticking down?
patrick
Seattle
June 14, 2010, 10:31:23 PM
#1621
1st player slot on itg isn't working for me at all. I'll try to restart the machine next time and see if that works.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
June 14, 2010, 10:32:31 PM
#1622
Heh, that's odd. I restarted it when I got there and it worked fine for me earlier. I think the problem must be coming back though, so I'll ask around and see what I can do. I really thought I'd fixed it...shit.
Oh yeah, minor tech issue: The bass pedal on Drummania clunks REALLY LOUDLY whenever you let go of it. It's pretty distracting, especially after having played on a machine where this doesn't happen. Is there any way to fix that?
AlphaConqerer
N/A Renton, WA
June 15, 2010, 04:02:58 PM
#1623
Something I forgot to mention, I think someone pulled the chain off of the drum stool keeping it attached to the DM machine.
patrick
Seattle
June 16, 2010, 07:52:04 PM
#1624
Had a good day at acme today. 1st player itg coin slot is jammed and restarting the machine seems to make the 1st player usb slot work. Everything else seemed fine.
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
June 16, 2010, 10:12:28 PM
#1625
I should point out that I didn't have much time to mess around but I did back up the machine records onto a flash drive. Just in case.
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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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