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BLueSS
January 27, 2007, 01:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 08:55:28 PM by BLueSS »
 
ancsik
Read July 06, 2011, 08:33:57 AM #2026

I'm also having DM bass issues - it seems to be a loose connection or something, probably related the the single screw holding the pedal in place, since it works consistently when hit in ways the push the pedal back into the proper place.

ITG was fighting a losing battle against background noise yesterday, but I think it was more a function of loud people playing basketball while SN was being played and not just the relative volume settings between SN and ITG - SN alone was barely noticeable.  I know it's tricky to move stuff around, since the back area can't be to loud, but the SN, ITG, Basketball trio generate a lot of noise for each other (not really an issue for basketball, obviously) and create a severe choke point for the arcade - as soon as a few people are watching ITG or SN and someone is playing basketball, you can't get to the back of the arcade.
 
mvco
Read July 08, 2011, 04:46:33 AM #2027

The pedal on the DM sure did have issues.  All fixed, let us know how it turned out.  :-)
 
tadAAA
Read July 10, 2011, 07:47:27 PM #2028

That Let's Go Jungle game in the back froze today and the loop that it kept repeating sounded VERY much like gigadelic from IIDX.  It was even the right speed.
 
Gerrak
Read July 11, 2011, 09:03:21 AM #2029

The Lets go jungle machine has frozen from time to time for a while now. A restart, that is, unplugging and replugging it in, will fix this Smiley
 
tadAAA
Read July 16, 2011, 07:45:57 PM #2030

Is there any chance of getting the basketball game moved farther away from DDR and ITG?

I say this because I am somewhat worried that a ball will go under my feet in the middle of a jump and I'll trip on it, fall over, and seriously hurt myself.  This may seem ridiculously improbable, but I've had no less than three basketballs from that game hit me in the leg while I was playing this week alone.  Not to mention there are people who play around with the basketballs that aren't locked up by the game, and they might lose control over the ball too.
 
AlphaConqerer
Read July 16, 2011, 10:58:33 PM #2031

Called this in on Friday but.
Super Street Fighter IV 1P side HP and LK buttons aren't working.
-Chris
 
mvco
Read July 17, 2011, 06:16:38 AM #2032

Yes, those basketballs are an issue, but where to put them?

@Chris, those buttons got fixed Friday night?  Please let me know if they did not, but that should have been done within hours of your call?
 
Gerrak
Read July 18, 2011, 09:41:45 AM #2033

Quote
Is there any chance of getting the basketball game moved farther away from DDR and ITG?

I say this because I am somewhat worried that a ball will go under my feet in the middle of a jump and I'll trip on it, fall over, and seriously hurt myself.  This may seem ridiculously improbable, but I've had no less than three basketballs from that game hit me in the leg while I was playing this week alone.  Not to mention there are people who play around with the basketballs that aren't locked up by the game, and they might lose control over the ball too.
Quote
Yes, those basketballs are an issue, but where to put them?

I have had basketballs roll onto the pad and mess me up, and have had them go awry and nearly break my fan, knock over my drink, etc Tongue Punk ass kids thinking they're cool dribbling around and losing it rather than just playing the game, or else shooting from way far away and completely whiffing, hitting the top of the game and the ball goes flying off elsewhere. I agree the basketball game evokes rowdy idiocy in people and should ideally be moved from we docile dance games folk. Where to put it? Anywhere but in the exact middle of the arcade preferably...

How about move the "SuperNova 2" (that is to say, Daffodil's Extreme machine really Wink) to where the basketball machine is, move a pair of racing games from the left of the DRAGON PUNCH game to where SN2 is currently, and move the basketball game to over where the racing games were moved from. This would fix the basketball problem and the DDR-ITG-drowning-each-other-out problem as well. Might require a savvy movement of the crossfire-like game but (no offense) this game doesn't really need much priority over the dance and basketball games and could just as well be tucked in a corner or moved elsewhere. Just my assessment Smiley Thanks for looking into it Bill!
 
tadAAA
Read July 18, 2011, 10:02:58 AM #2034

Might require a savvy movement of the crossfire-like game but (no offense) this game doesn't really need much priority over the dance and basketball games and could just as well be tucked in a corner or moved elsewhere. Just my assessment Smiley Thanks for looking into it Bill!

Yeah, does the crossfire-like game really get much play?  It really seems low-priority and could just be moved into a corner.  I can't recall even a single time I've seen anyone playing it.

Gerrak's idea sounds good to me.
 
Gerrak
Read July 22, 2011, 08:39:09 AM #2035

There's a new DRAGON PUNCH equivalent game there now. Makes all this machine moving a big problem. Makes old Gerrak a little miffed because almost the only ones who play that game are belligerent drunken loud assholes who want to think they're cool and demonstrate their "manliness" and it encroaches on my ability to enjoy dance games as much...



Anyway here's my mathematician optimized solution conceived after measuring widths and depths of various machines in the arcade and considering probable and observed usage of various machines:

-Move the new Boxing/Dragon Punch equivalent game to where the old one was. Really don't need two of these anyway...

And then
-Move the Time Crisis game to where SuperNova2 is now.
-Move Initial D to the left, where Time Crisis is now
-Move the Basketball game to where Initial D is now
-Move SuperNova 2 to the left where the Basketball game is now

The Spectrum Fireball game can still fit quite well behind the H2Overdrive and Maximum Tune games with this setup. So basically just rotate those four machines and the arcade will be laid out just about perfect, with no more basketballs hitting people while theyre playing dance games and no more dance games machines facing each other and drowning each other out.

Bill, thank you for the consideration on the matter. I'd be happy to help move things or even get dance games people to do all the work under tech supervision if you prefer. Just want to get the layout exactly right as to make the experience optimal for everyone!

Smiley
 
mvco
Read July 22, 2011, 12:57:31 PM #2036

All good ideas!  I wish it was that simple.  Working on some concerns over visibility from the entrance, as that seems to be the potential hang up.  Will report back.  But like the ideas!  :-)
Thx
 
Keby
Read July 22, 2011, 06:09:35 PM #2037

Hey guys I'm gonna be showin' up tonight with some peeps if....anyone cares? I'll be there around 8ish
 
Dr.Z
Read July 28, 2011, 01:50:16 PM #2038

I'll be there tonight, probably around 8pm  Lips sealed
 
tadAAA
Read July 28, 2011, 05:16:29 PM #2039

About a 50% chance I'll be there tonight; my headache from earlier today seems to have gone away.
 
tadAAA
Read July 30, 2011, 05:35:10 PM #2040

Most likely heading here again tonight around 9.
 
Gerrak
Read August 01, 2011, 11:19:00 AM #2041

I'm here to announce that my pack of songs for the machine has been accumulated and undergone its alpha testing! That is to say, I have a pack of 45 great songs to go on the machine, many new and exciting charts and many old long-forgotten favorites! I have done a preliminary testing and syncing of these songs on the Acme machine (some of the older charts I had didn't have their original syncing so I had to resync) and have adjusted some misrated difficulties. You can all expect to see it make its way onto the machine within the next week or two! I hope to do final tests for syncing and such within the next few days! I wanted to also note that none of these charts are personally written by me; most of them are from random tournament or other packs I have gathered or old Groovestats charts no longer available for download there.

I really think you guys will enjoy this pack Smiley There's certainly something for everyone!
The demographics of the pack include:
13     9-rated charts
10   10-rated charts
12   11-rated charts
13   12-rated charts
5     13-rated charts
4     14-rated charts

And include such epic favorites as
Every Time we Touch (12)
Flower Forever (Marathon 13)
Heaven is a Place on Earth (Hard 9, Expert 12)
MaxX Unlimited (Full Version) (Long 12)
One Winged Angel (Marathon 13)
Ub3R R4ve (13)
2 Basshunter songs (Bass Creator, 12 and All I Ever Wanted, 11)
A Backstreet Boys song I guarantee everyone will play the hell out of (The Call, 10)
And much much more! Wink

Stay tuned and I will post the full list of songs and difficulties as it finishes its testing, or you can see the list and play the songs if you run into me at Acme in the next few days!

« Last Edit: August 01, 2011, 12:04:43 PM by Gerrak »
 
Suko
Read August 01, 2011, 12:06:34 PM #2042

Just curious, but do most of you ignore custom charts that have a < 9 foot rating? I know there are a few out there that are fun charts that aren't intense, but it just doesn't seem to appeal to most people. I'm curious as to why.
 
tadAAA
Read August 01, 2011, 01:08:25 PM #2043

Not 9, but I ignore anything that's < 7 and on the other end, > 13.
 
Dr.Z
Read August 01, 2011, 03:21:22 PM #2044

Part of the reason I'd mostly choose > 9 songs is for preparation to play alongside people who basically only choose 11s & 12s.

I still bring along a couple of my own 7s or 8s for play on the ITG machine each visit. But when I play DDR of course, then a majority of the songs I play are < 9 footers, since that's where 95% of the chart ratings reside XD

« Last Edit: August 01, 2011, 03:23:25 PM by Dr.Z »
 
Happy Redneck
Read August 01, 2011, 04:20:12 PM #2045

Does anyone else think that the timing on ITG is a little too easy? There's no way I got a 98.30 on Pina Colada Boy. I wasn't even trying and I'm fat =P
 
tadAAA
Read August 01, 2011, 04:45:06 PM #2046

I definitely think the timing is too loose, and would like it better if the timing was tighter (i.e. if an ITG fantastic had the same timing as a DDR marv).  Whenever I play DDR after ITG, I do horrible timing-wise.  It's a lot more fun when a quad-star or perfection on whatever game is an elusive goal, not something that happens on a regular basis.
 
Rudo
Read August 01, 2011, 05:48:17 PM #2047

http://www.mediafire.com/?diids1inmeeskd6

here it is Allan
 
Happy Redneck
Read August 01, 2011, 07:24:14 PM #2048

I definitely think the timing is too loose, and would like it better if the timing was tighter (i.e. if an ITG fantastic had the same timing as a DDR marv).  Whenever I play DDR after ITG, I do horrible timing-wise.  It's a lot more fun when a quad-star or perfection on whatever game is an elusive goal, not something that happens on a regular basis.
Thank you. The ITG3 theme timing is a bit tighter than r21 ITG2 but I'd take that any day over Chromatic timing. Quads mean more on ITG3, not that I can quad, just sayin.
 
manyminimoos
Read August 01, 2011, 08:52:31 PM #2049

The timing this machine is no different than any other non custom theme r21. I've played on a lot of them :p
Comparing itg to DDR is silly. It's gotten looser (effectively) with r8 and then r16 but it's been looser than DDR since early in beta :p  maybe you can just accept the games are different and get good at them individually
 
Happy Redneck
Read August 01, 2011, 11:29:35 PM #2050

Maybe you're just too good. Your scores are pretty godly. This is probably a bad example but the timing on the Narrows ITG2 feels more correct. Not saying Chromatic timing is super easy, just a little easier than what I'm used to.

If the fantastic window was the same as the DDR marvelous window that would suck so bad. Marvelouses are harder to get and my MA is terrible. I'd feel so discouraged.

« Last Edit: August 01, 2011, 11:37:43 PM by Black Gallagher »
 
 
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