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BLueSS
January 27, 2007, 01:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 08:55:28 PM by BLueSS »
 
ancsik
Read April 13, 2013, 07:26:53 PM #2476

Fixed the scroll rate (actually, I think it's slightly faster than it used to be - if it bothers anyone, I'll turn it back down a notch).

Fixed the "not booting" problem - for some reason, FastLoad was turned off, so it was booting properly... it just took 25 minutes to reindex all the songs every time it tried to boot.

Fixed some of the pad issues - input debouncing (the game waits a couple milliseconds before treating a triggered sensor as "real", so that things like the arrows jiggling don't normally count as hits) was turned off and is now back on. 1p down was still sticking because it just sticks really badly, so I unplugged, but did not replace the bottom sensor; you can still jam it, and the right sensor is sensitive enough to sometimes be triggered when it jams, so it's still a little touchy to play on that side.
 
nekura
Read April 13, 2013, 07:59:36 PM #2477

Thanks for your work on the machine, Tony (and Bill and company too!).
 
cwkarma123
Read April 17, 2013, 05:36:57 PM #2478

Just letting you guys know that the right arrow on player 2 side got stuck a few times today. Same with the bottom arrow on the player 1 side.
 
cwkarma123
Read April 19, 2013, 05:09:37 PM #2479

A shocking new development!

The right arrow on the player 2 side is janky again. Allan said it was the up sensor. Also, the player 1 side up arrow and down arrow are janky as well.
 
cwkarma123
Read April 20, 2013, 01:09:36 AM #2480

Sigh...  Sad

Well, the tech came in tonight around 10 to try and fix the problem with the right arrow on the player 2 side and the up/down arrow on the player 1 side.

The right arrow on player 2 side was getting stuck on the up sensor so he fixed it...however, about 10 mins after he left it started getting stuck again and/or giving false triggers. It is nearly impossible to score on some of the faster songs, around 160 BPM, or on songs that have 24th notes in them.

The player 1 side is just a complete mystery to me...  Undecided

When the tech was testing the input on the up/down arrows it registered just fine, but when we started to play on them, it either got stuck or started giving false triggers.

What are we going to do? I'm at a point where I don't want to go anymore.  Sad

There was something I noticed though... When players use more of the pad, the errors aren't as frequent, one wouldn't really notice it. However, some player who use a small section of the pad, namely the inner sensors, the problems occur. I've tested this theory a bit, when I use a bigger portion of the pads its playable, but when I get narrower it is unplayable.

Having said that, it is really difficult to play wider when playing 200+ bpm charts, on timing charts like 9's or 10's its doable, but anything harder than a 12, forget about it.

I know the techs are doing everything they can, they've been in ACME the past 2 weeks trying to fix the problem. I just don't know where to turn at this point.

 Sad
 
mvco
Read April 20, 2013, 06:02:58 AM #2481

Still a strange issue!  Yes, we have been there daily, have swapped more sensors than we can count, and I have come to the conclusion that something really strange is happening here.  It will work fine for awhile, and then screw up, like the problems come and go.  Every sensor has been changed on those janky arrows, probably replaced more than once now on each one, and no difference.

I still say something developed with it being moved back from Sakuracon.  That is when all thesae issues started, aside from the normal routine small issues that are expected.  ARGH!
 
nekura
Read April 20, 2013, 01:30:10 PM #2482

Weekly status report!

PIU:
- 1P bar still loose and squeaky, in a way that might convince you that promiscuous upstairs neighbors are having sex on a bed from the 1970s.

ITG:
- 2P coin slot ate two of my quarters.
- And of course the already mentioned arrow issue, which makes some charts like playing minesweeper while suffering from a seizure.
 
AndyBurnsDDR
Read April 20, 2013, 04:36:26 PM #2483

Nothing like a hard reset to get everything back to defaults. See if the issue still happens. If it keeps happening you can post about this under the technical thread on AIJ and more than likely get some decent help with the issue.

I read up on a guy that would lose power to the boards on dedicab pads and he would ALWAYS get a miss every minute or something crazy like that. There was a little red light that would go out every minute or two and at the same time the pads would completely shut down.

Now obviously i'm not saying this is the problem but it could be something similar with the hardware actually inside the pads themselves. They do get a lot of pounding on them so it wouldn't  be a stretch to image this could be a related issue.
 
cwkarma123
Read April 22, 2013, 02:37:09 PM #2484

Looks like the player 2 side right arrow errors are a result of false triggers. I noticed if I stomp on the upper right metal panel, the arrow will randomly trigger. The bottom right metal panel also triggers it, not very often though. I was stomping on the metal panels to make sure, and I noticed it triggers every once in a while, but enough to notice.
 
cwkarma123
Read April 22, 2013, 02:41:20 PM #2485

One more thing! The up arrow on the player 2 side registers the step late if you don't put enough pressure on it, makes it difficult to do timing.
 
mvco
Read April 26, 2013, 04:26:19 AM #2486

Major stage rework yesterday.  Any reports on how it is playing now?  New sensor actuating brackets, and tons of sensor work.  Hope it is better now?
 
nekura
Read April 27, 2013, 02:55:01 PM #2487

PIU 1P side bar is still squeaky.
PIU's 2P coin slot, obviously jealous of ITG's money making skills, is now occasionally eating quarters. Since I was playing on 2P side to avoid squeaky bar, I was instinctively putting quarters into the 2P slot and systematically lost a dollar over the course of my time there. Sad times!
 
Read April 27, 2013, 08:45:15 PM #2488

People probably know about this already but just in case, the right arrow on the p1 side of the itg machine wasn't working at all when I was there friday night
 
cwkarma123
Read April 27, 2013, 11:31:47 PM #2489

People probably know about this already but just in case, the right arrow on the p1 side of the itg machine wasn't working at all when I was there friday night

Apparently it wasn't working tonight either, but who knows...  Cry

Maybe its fixed, maybe its not... I'm pretty much burnt out...
 
mvco
Read April 28, 2013, 06:40:21 AM #2490

ITG update,

On Thursday, all the actuating brackets were replaced with new, along with more sensor work which involved replacing brand new sensors that were still too sensitive.
Now, the interesting part, Friday night, the player two right arrow was locked on.  Our guy disconnected each sensor one by one, and check this out, it was still stuck on, so NOT a sensor problem there.  He rebooted the machine, and it worked fine. 
I might suggest you guys try reboots when the stage acts up, let's see if that clears it up every time. 

PIU:  Waiting for a quiet day there to bring in the welder for the rape bar.  Adjusted copin switches, hopefully no more quarters getting ate.
 
Gerrak
Read April 28, 2013, 08:05:18 AM #2491

Quote
Waiting for a quiet day there to bring in the welder for the rape bar.

I'm not sure exactly what a 'rape bar' is, but maybe we should hold off on that...

XD
 
mvco
Read April 28, 2013, 09:42:22 AM #2492

Haha, an old term from the early days of DDR, bar raping was very popular.  The rape bar is simply that red bar that some people desire to hang on to and rape while arrow smashing, LOL's
 
Suko
Read April 29, 2013, 08:23:42 AM #2493

Haha, an old term from the early days of DDR, bar raping was very popular.  The rape bar is simply that red bar that some people desire to hang on to and rape while arrow smashing, LOL's
I like Bill. He's the best.
 
nekura
Read April 29, 2013, 08:34:49 AM #2494

Haha, an old term from the early days of DDR, bar raping was very popular.  The rape bar is simply that red bar that some people desire to hang on to and rape while arrow smashing, LOL's
Thanks for the update Bill! And I'll have you know that the bar and I are friends with benefits. Sad
 
mvco
Read April 29, 2013, 01:17:02 PM #2495

Now that has me thinking.  Maybe the PIU rape bars at Acme should just come home with me, LOL's

Now that is sick!  :-)
 
nekura
Read April 29, 2013, 06:05:56 PM #2496

I'll just bring in the one from the waterfront Pump machine; it seems like it could be pulled out at any moment now!
 
mvco
Read April 29, 2013, 06:09:55 PM #2497

Cool, THX     LOL's
 
nekura
Read May 04, 2013, 12:15:37 PM #2498

2P coin slot on Pump is still fucked.

Edit: To clarify, it seemed to be working okay during my first set. When I tried to put in quarters for the second set, it ate the two I put in because I'm dumb and don't wait for the coin insertion sound, plus another I put in out of habit after a later set. Time to start a tab!

« Last Edit: May 04, 2013, 04:23:15 PM by nekura »
 
Tyrgannus.
Read May 09, 2013, 10:25:23 AM #2499

Played ITG yesterday. Player 2 is perfect, absolutely no missteps or anything. Player 1 seemed pretty good to me, better than it had been been in the past for a long while. I had 2 suspect misses total in the entire day between either playing on that side OR double. This is a VAST improvement. Thanks Bill and maintenance team!
 
Dr.Z
Read May 11, 2013, 12:17:05 AM #2500

As of yesterday (Friday) the Player2side was really acting up consistently with a sticky Left arrow near the end of my visit around 5pm.
 
 
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