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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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BLueSS
Super-Admin
38
Seattle
Achievements:
January 27, 2007, 01:10:04 AM
- ORIGINAL POST -
[center][size=16pt][b]Acme Bowling and Billiards[/b][/size] [url=http://www.acmebowl.com/]http://www.acmebowl.com/[/url] 100 Andover Park West Tukwila, WA 98188 [/center]
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Last Edit: February 11, 2019, 08:55:28 PM by BLueSS
»
OrangeChicken
February 25, 2014, 05:51:08 PM
#2951
Quote from: APHR on February 25, 2014, 05:44:05 PM
A quick question for Tony,
Is there a possibility that the timing window was altered somehow when the ITG 3 machine glitched or whatever might have happened?
After the glitch/tempering happened, I noticed that timing anything seemed impossible on harder/faster charts, it just doesn't feel the same. I've redone the modding back to what I had it originally, just incase someone touched it, but timing just isn't happening. A lot of way-off and descent from both sides are incredibly annoying! Not sure if the timing window could've changed, so I thought I'd ask you since you know a lot more about the computer, etc.
Has the global offset been fixed yet?
cwkarma123
February 25, 2014, 05:57:16 PM
#2952
Quote from: Kevin the Orange Chicken on February 25, 2014, 05:51:08 PM
Has the global offset been fixed yet?
I don't know what the global off set is
OrangeChicken
February 25, 2014, 06:49:47 PM
#2953
Quote from: APHR on February 25, 2014, 05:57:16 PM
I don't know what the global off set is
Tony does
It's the syncing for the cabinet itself, rather than a specific song, you use it to sync the machine as you see fit, then you individually sync simfiles to fit the machine's sync through oITG or SM.
cwkarma123
February 25, 2014, 07:25:37 PM
#2954
As far as I'm concerned the pads are unplayable. I've been at acme for the passed 3 hours just working on them and nothing's gotten better. I've modded the pads back to how they were before all this happened and its not triggering properly.
I know Kevin, Jacob, And Tuan can tell you, the pads were in pretty good shape. At the very least you were able to full combo songs, it's impossible now. Not exactly sure what happened but its pretty bad. I know that the pads would misfire once in awhile only on the P2 side but its nearly every other step now!
I don't know what to do!
OrangeChicken
February 25, 2014, 08:06:23 PM
#2955
Quote from: APHR on February 25, 2014, 07:25:37 PM
As far as I'm concerned the pads are unplayable. I've been at acme for the passed 3 hours just working on them and nothing's gotten better. I've modded the pads back to how they were before all this happened and its not triggering properly.
I know Kevin, Jacob, And Tuan can tell you, the pads were in pretty good shape. At the very least you were able to full combo songs, it's impossible now. Not exactly sure what happened but its pretty bad. I know that the pads would misfire once in awhile only on the P2 side but its nearly every other step now!
I don't know what to do!
No... don't.. tell me the best and only public access dedicab in the state may be fucked... software and hardware...
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
February 25, 2014, 10:05:06 PM
#2956
I don't visit here often, if ever, but man there seems to be a lot of drama over this place now.
Ifc.NiNe
February 25, 2014, 10:50:50 PM
#2957
I haven't been out there to play this past few days due to work hours being longer than the usual 1530 or earlier. Sounds like this machine got wrecked since I was last there. Chris, did have those pads pretty damn solid even though 2P did misfire due to how it was setup...I mean the panels were nearly flush (tis how Chris cheats and causes him to choke during streams to get "1"). From whats being said it sounds like a glitch but since there is idea of someone accessing the machine and messing with settings then that could have been when the service tech was there doing his job. I believe Bill mention that his service tech had someone there noticing that "custom song" was turned off. Tony, mentioned it looked it like it had symptoms from the theme "SIMPLY LOVE"...i guess the other person could have noticed it if there is a theme switcher in the options of Chromatic and figured to switch and caused the machine to crash etc etc......either way I'm sure things are being looked at
cwkarma123
February 26, 2014, 12:01:54 AM
#2958
@ Kevin + Jacob
The Software seems to be fine after Tony looked at it. Everything is back to normal as far as I can tell. All the songs/packs and the speed mods are all present. Back to normal!
The Hardware is where it was on Friday, when I last played. I played until about 10:30PM Friday night and nothing was wrong. Couple people played that night and we were scoring just fine, no issues at all. Then comes Saturday when I get a text from a friends of mine telling me that something happened to the machine at ACME. They told me that they were only getting decent/way-off and that the computer/cab has reverted back to post Sakuracon last year. Abbye immediately contacts Laura to inform her about the problem. Laura relayed that information to Tony. Soon after, Tony posted on the forums about what possibly could have happened. Sunday rolls around and Tony posts that he has fixed the problem and everything is pretty much back to normal.
I just can't figure out what happened to the pads... Nothing has changed between Friday ~ Sunday regarding the pads. No foam was removed, no tape was removed, etc., etc., etc.... I just did a little maintenance on them today, but nothing different.
When I opened it up today to take a closer took at it, I found absolutely nothing wrong. They were how they were on Friday night! Same foam, same tape, same everything. I guess I'm wondering if the timing window has changed at all. Considering on Friday, I was scoring in the 99.00-99.50% range on 14's - 15's and now I can't even combo an 11...
I even tried to play on recessed pads (little to no foam modding) today to see if it was the foam modding that caused the misfires. If it was I could adjust it and fix it to make sure the false triggers would stop. But, unfortunately they still false triggered...even without the foam...
I don't know what to do at this point!
Any suggestions?
OrangeChicken
February 26, 2014, 12:21:11 AM
#2959
Quote from: APHR on February 26, 2014, 12:01:54 AM
Any suggestions?
Well, I'm going to go cry in a corner because I'm no help really, but do you have direct contact with Bill or Tony?
Are the pads registering on a shifted/offset timing window, or is it like it's shrunk/enlarged? Or just plain misfiring/missing?
cwkarma123
February 26, 2014, 12:33:19 AM
#2960
Quote from: Kevin the Orange Chicken on February 26, 2014, 12:21:11 AM
Well, I'm going to go cry in a corner because I'm no help really, but do you have direct contact with Bill or Tony?
Are the pads registering on a shifted/offset timing window, or is it like it's shrunk/enlarged? Or just plain misfiring/missing?
When Abbye and I played today, our timing felt extremely off. We felt like we were moving to fast... everything seemed to register early on all of the faster BPM songs... namely, all of Ian's charts. Abbye and I have been working on FA'ing all of the Pendulum charts just last week and for us to come back this week and have literally 200+ excellents, and a hand of of decents/way-offs/misses, is very unlikely.
The pads are registering the hit/step, just early...seems very, very early... probably an issue with the timing window the more I think about it.
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
February 26, 2014, 12:07:33 PM
#2961
So, if you stomp on the center metal panel, do you get misfires? If yes, then one or more of the sensors is over-sensitive or getting too much pressure.
If it does not misfire from this, then I assume it is triggering randomly? If that is the case, it could be an issue with the actual pad IO board or the debounce settings in the software.
If you feel it is early, someone might have accidentally messed with the machine sync. Play some official ITG or ITG2 charts and see how they feel. If they feel fine, then that deepens the mystery.
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Last Edit: February 26, 2014, 12:09:17 PM by Suko
»
cwkarma123
February 26, 2014, 01:15:26 PM
#2962
Quote from: Suko on February 26, 2014, 12:07:33 PM
So, if you stomp on the center metal panel, do you get misfires? If yes, then one or more of the sensors is over-sensitive or getting too much pressure.
If it does not misfire from this, then I assume it is triggering randomly? If that is the case, it could be an issue with the actual pad IO board or the debounce settings in the software.
If you feel it is early, someone might have accidentally messed with the machine sync. Play some official ITG or ITG2 charts and see how they feel. If they feel fine, then that deepens the mystery.
Abbye and I tried to test every possibility. Honestly, we were hoping it was the foam modding that was giving us some issues, since it would be easier to adjust/fix for us. We tried to stomp on the center panel on both P1 and P2, along with the corner panels, just in case the foam modding was putting to much pressure on the sensors and false triggering, but we didn't get any false triggering.
What we've noticed was that, when the BPM is slower (130-150 BPM) the false triggers don't happen as often (but they occur enough to prevent full combos).
As the BPM increases to around 170-200, it is almost impossible to play. As I mentioned in an earlier post, it is nearly every other step that gives you decents/way-offs/misses. I actually failed Encoder (13)! This is a song that I regularly score 99.60+!
I guess the timing window just seems extremely earlier and really, really, really tight.
Whatever is going on, I hope Tony or can give us some insight about what can possibly be wrong when he gets back.
Ifc.NiNe
February 26, 2014, 05:51:05 PM
#2963
It definitively seems like a timing issue
AndyBurnsDDR
Achievements:
February 27, 2014, 12:52:41 AM
#2964
So I can't remember if OITG has this or not but I remember older versions of SM had it. There was a judgement difficulty setting and a life difficulty setting. Those settings are normally next to the timer setting, is it possible that got affected/changed in the glitch? That would make the windows impossibly hard. I used to tighten my SM windows to work on FA.
ancsik
DISTINCTLY LACKING IN PEANUT CONTENT
Achievements:
February 27, 2014, 12:21:13 PM
#2965
The individual timing windows and the infamous JWA setting were fine when I looked last weekend. I restored input debouncing to what I believe is the default value, but that was from memory, so that's the most likely cause right now - this is sounding like the exact same problem we saw after Sakuracon last year, and that was purely the result of debounce getting set to 0 instead of 0.005 (I believe it's supposed to be 0.005, anyway - I'll confirm the correct value and make sure it's set to that).
I get back to Seattle tomorrow evening, so I'll try to take a look Saturday morning.
vyhd
February 27, 2014, 01:04:20 PM
#2966
Ah... it's 0.05. That might be the cause
Also, I wanted to chat with you about setting up remote access so we can more easily debug things like this in the future. We can probably do that (the chatting) Friday night, if time allows!
cwkarma123
February 27, 2014, 03:49:11 PM
#2967
Just wanted to make a quick post about the bar on the Player 2 side. It is shaking a lot as of late... Is there anyway to get this fixed soon?
ancsik
DISTINCTLY LACKING IN PEANUT CONTENT
Achievements:
March 01, 2014, 09:47:45 AM
#2968
@vyhd: Thanks. Everything seems to be 5x10^-n, but n is always different. So easy to mix them all up. As for remote access, I've been talking to Bill about that. There's a dark ethernet port behind the machine which Acme has already wired up, they just need to plug the other end into their router. Just need to get Acme to take care of their part. Then it's a matter of reverse SSHing into my EC2 server on boot, which is trivial.
EDIT: Debounce is back to 0.05 and the machine is a lot happier for it. I've set debounce in Static.ini, so it should always fix itself on boot from now on. I watched another player go from tons of pad errors to none before/after the fix and it feels good to me - if anyone else has problems, let me know.
«
Last Edit: March 01, 2014, 11:07:53 AM by ancsik
»
cwkarma123
March 01, 2014, 11:55:36 AM
#2969
Thanks Tony for taking care of this for us!
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
March 01, 2014, 12:30:05 PM
#2970
Thanks Tony! :-)
Ifc.NiNe
March 01, 2014, 04:18:26 PM
#2971
Timing seems to be fixed even though im goofing around and I laid out that speed powder....
cwkarma123
March 01, 2014, 05:02:51 PM
#2972
Hey guys just posting to say that the player 2 left arrow is getting stuck. It's unplayable at this point. I failed a 9! Haha!
Not sure what the cause is right now. What I've noticed was that when the panel is taken off and I just press on the sensor it triggers perfectly or when I tap on it lightly. But when I apply pressure (normal step pressure) it gets stuck. I re-did the foam modding just incase it was the modding but it doesn't appear to be.
Any ideas as to what it might be?
«
Last Edit: March 01, 2014, 05:18:03 PM by APHR
»
ancsik
DISTINCTLY LACKING IN PEANUT CONTENT
Achievements:
March 01, 2014, 05:12:17 PM
#2973
Might just be time for a new sensor - I messed around with it a little after fixing P2 down when I was there. Specifically, I took out a couple layers of tape to reduce tension. I'll be back in the morning and believe I still have a couple sensors some place I can actually get to (moved a couple months ago and haven't gotten everything organized again yet). If I can't find any spares, I'll coordinate with Bill to restock as soon as possible and in the mean time, I'll rotate and disable sensors to make it work well enough.
Ugh, I was really hoping a re-mod would do it...
cwkarma123
March 01, 2014, 05:23:07 PM
#2974
Quote from: ancsik on March 01, 2014, 05:12:17 PM
Might just be time for a new sensor - I messed around with it a little after fixing P2 down when I was there. Specifically, I took out a couple layers of tape to reduce tension. I'll be back in the morning and believe I still have a couple sensors some place I can actually get to (moved a couple months ago and haven't gotten everything organized again yet). If I can't find any spares, I'll coordinate with Bill to restock as soon as possible and in the mean time, I'll rotate and disable sensors to make it work well enough.
Ugh, I was really hoping a re-mod would do it...
I rotated one of the disabled sensors in hopes that it will help but unfortunately it didn't. I have about 4 sensors with me, I'll try to use those to see if it will help tomorrow. I left acme so I can't do it tonight but I will see if I can do something tomorrow.
The Up, Right, Down arrows are working well at least!
When are you going tomorrow? Maybe we can work on it together?
Dr.Z
doin' work
37
Lynnwood
Achievements:
March 01, 2014, 11:24:20 PM
#2975
Even with the 1P-side currently being playable compared to the 2P-side, there still seemed to be an excessive amount of false triggers and pad misses today with ITG.
Gonna have to double my focus on PIU for now, while those kinks are being worked out.
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