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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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BLueSS
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Seattle
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January 27, 2007, 01:10:04 AM
- ORIGINAL POST -
[center][size=16pt][b]Acme Bowling and Billiards[/b][/size] [url=http://www.acmebowl.com/]http://www.acmebowl.com/[/url] 100 Andover Park West Tukwila, WA 98188 [/center]
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Last Edit: February 11, 2019, 08:55:28 PM by BLueSS
»
cwkarma123
March 02, 2014, 02:59:11 AM
#2976
Quote from: Dr.Z on March 01, 2014, 11:24:20 PM
Even with the 1P-side currently being playable compared to the 2P-side, there still seemed to be an excessive amount of false triggers and pad misses today with ITG.
Gonna have to double my focus on PIU for now, while those kinks are being worked out.
Tony and I are going to be there tomorrow to try and fix this problem.
I'm not entirely sure what the exact cause of all the issues are but we will make sure to fix it. I've re-modded the entire stage less than a week ago hoping to alleviate this problem, but came to understand that it was a debouncing issue.
Since the stage is still false triggering after the debouncing has been readjusted along with the stage being completely re-modded, I'm just hoping there is a solution to this problem.
As I mentioned before, the Up/Right/Down arrows on the P2 side is functioning well, it is just the left arrow that is unplayable.
I didn't notice any problems with the P1 side today when I was watching some people playing on it. I'll double check the modding to make sure that it isn't an issue.
Until the ITG 3 stage is fixed, I guess we have to stick to alternative forms of dance games!
OrangeChicken
March 02, 2014, 12:43:43 PM
#2977
P1 up arrow feels strange, but it's not enough to bother you if you aren't playing faster streamy songs.
Don't know if I should really mention that if it's not such a biggie.
Ifc.NiNe
March 02, 2014, 01:19:31 PM
#2978
Quote from: Kevin the Orange Chicken on March 02, 2014, 12:43:43 PM
P1 up arrow feels strange, but it's not enough to bother you if you aren't playing faster streamy songs.
Don't know if I should really mention that if it's not such a biggie.
I didn't have any issues with the 1p up arrow at all last night and I played from 3ish till about 8 and played a few 200bmp+ songs with no issue
cwkarma123
March 02, 2014, 02:05:30 PM
#2979
Quote from: Kevin the Orange Chicken on March 02, 2014, 12:43:43 PM
P1 up arrow feels strange, but it's not enough to bother you if you aren't playing faster streamy songs.
Don't know if I should really mention that if it's not such a biggie.
I'm going this afternoon to try and fix this problem. I'm going to try to rotate some of the disabled sensors to see if that helps. As Tony mentioned in an earlier post, it probably is time for some new sensors.
cwkarma123
March 02, 2014, 04:31:34 PM
#2980
Tony and I took a look at the P2 side today, and the problem still persists. It is near impossible to score, let alone play on them. I'm not sure exactly what happened but we tried to rotate a sensor or two, and removed all the modding. It was the left arrow on the P2 side that was getting stuck, even when the foam was removed the arrow seemed to release a little late.
I'm planning on removing all the modding and returning it to its default state.
If anyone has objections please let me know. But, as of right now the entire stage will have its foam mod completely removed until the problem I solved. We suspected the problem to be old sensors but I'm not entirely sure that the sensors being old is the cause. I believe I replaced all the inner sensors with new ones Bill gave me in August of last year, so they aren't terribly old.
So for those who got used to the flushed pads, be warned, they feel EXTREMELY recessed without modding!
The P1 side, although it is in way better shape, if you are concerned with scoring don't bother, it will miss trigger. Since the denouncing was fixed, that clearly isn't the issue but what I've noticed was that, anytime the machine glitches the stage gets affected. I don't know if the sensitivity was completely changed after the glitch, but nothing feels the same.
I'm planning on a undetermined hiatus from ITG, this is one of the biggest reasons why I'm going to remove all the foam since I'm the only one who knows how to mod the stage. I am not 100% sure as of right now, but it is likely that I will. Again, the stage will be revert back to default.
However, if someone is interested in maintaining the stage in my absence, I am more than happy to teach you how to mod the stage at ACME. But before I can teach you, please receive Bill's consent.
The only option that I can think of is rotating all the sensors and testing them. After we figure out which sensors are deemed usable, we would have to re-mod the entire stage while testing to see if the modding + sensors work well together. This will take a lot of time and a lot of money unfortunately.
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Last Edit: March 02, 2014, 04:39:35 PM by APHR
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Dr.Z
doin' work
37
Lynnwood
Achievements:
March 02, 2014, 04:39:29 PM
#2981
Quote from: APHR on March 02, 2014, 04:31:34 PM
I'm planning on removing all the modding and returning it to its default state.
If anyone has objections please let me know. But, as of right now the entire stage will have its foam mod completely removed until the problem I solved. We suspected the problem to be old sensors but I'm not entirely sure that the sensors being old is the cause. I believe I replaced all the inner sensors with new ones Bill gave me in August of last year, so they aren't terribly old.
So for those who got used to the flushed pads, be warned, they feel EXTREMELY recessed without modding!
This might be a good idea at this point. I would be in favor of returning it to an un-flushed state to compare the impact on how reliable the panels are.
It's a shame with all your guys' efforts that issues have continued. I do appreciate the time everyone's commiting to this cabinet.
cwkarma123
March 02, 2014, 04:42:10 PM
#2982
Only problem I see with the un-flushed state is that players who enjoy Ian's charts or all of the Cirque Du ***** packs, or anything over 170 BPM will struggle to no end.
Ifc.NiNe
March 02, 2014, 04:53:32 PM
#2983
No more sliding of the feet
I would say try doing a swap of a sensor on the 1p side to see if it could be that sensor but I don't think its the sensor. Chris, I sent a few buddies a message that own a dedicab to see if they ever had this problem and hopefully to get back some results.
Edit:@Chris - Brett(Flash) just messaged me. He said sounds like a bad sensor some where or a bad connection.
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Last Edit: March 02, 2014, 04:59:14 PM by Ifc.NiNe
»
cwkarma123
March 02, 2014, 05:33:46 PM
#2984
Quote from: Ifc.NiNe on March 02, 2014, 04:53:32 PM
No more sliding of the feet
I would say try doing a swap of a sensor on the 1p side to see if it could be that sensor but I don't think its the sensor. Chris, I sent a few buddies a message that own a dedicab to see if they ever had this problem and hopefully to get back some results.
Edit:@Chris - Brett(Flash) just messaged me. He said sounds like a bad sensor some where or a bad connection.
I'm going to have to rotate all the sensors tomorrow... God that's going to take forever... And it's going to cost a fortune.
Ifc.NiNe
March 02, 2014, 05:53:35 PM
#2985
Quote from: APHR on March 02, 2014, 05:33:46 PM
I'm going to have to rotate all the sensors tomorrow... God that's going to take forever... And it's going to cost a fortune.
Chris, if need be man I can order some brand new sensors.
cwkarma123
March 02, 2014, 06:06:34 PM
#2986
Quote from: Ifc.NiNe on March 02, 2014, 05:53:35 PM
Chris, if need be man I can order some brand new sensors.
It's all good Jacob. Ugh, it is the time I have to invest into re-modding the stage, on top of having to rotate all the sensors that I am dreading. Going to take me 4-5 hours tomorrow, and the sad part is, I'm not going to know if its going to work or not. I have to buy more materials to mod the stage too...
Sigh, I will give it my all tomorrow to make the stage playable for everyone...
Ifc.NiNe
March 02, 2014, 06:10:56 PM
#2987
Well, I don't have duty tomorrow but I don't know what time I will get off work. Text me and let me know how things go man and if push comes to shove I'll just invest on sensors. If you can give me an accurate count then I will hold some cash of to the side for replacements. I'm assuming its all the inner sensors so that would be 16 total for both.
Hollie
35
Bellevue, WA
March 02, 2014, 06:55:28 PM
#2988
Thank you so much Chris for all the work you've been doing. I wish I could help, but I don't have the time or the knowledge at the moment.
However, I would be more than happy to help fund getting the pads back to great and playable, and also modded again if possible. Just let me know what you would need
cwkarma123
March 02, 2014, 07:15:01 PM
#2989
@ Hollie and Jacob
Hey thanks guys for offering some help! I'm going to try to fix up the stage tomorrow the best I can. I'm not entirely sure if it has to do with the sensors or not. Obviously, the best way to find out is trying to rotate the sensors, re-mod, etc.
Since I'm going to go away for a while, I'm trying to leave the stage at 100000%!
I know a lot of people who play at ACME enjoy the stage flushed and modded, but if modding is preventing legit game-play, I'm going to have to remove it. I don't want people to play on janky pads... I rather them play on pads that work.
I hope I can get the stage up to par tomorrow, otherwise it will be reverted back to default.
Ifc.NiNe
March 02, 2014, 08:12:41 PM
#2990
Quote from: APHR on March 02, 2014, 07:15:01 PM
@ Hollie and Jacob
Hey thanks guys for offering some help! I'm going to try to fix up the stage tomorrow the best I can. I'm not entirely sure if it has to do with the sensors or not. Obviously, the best way to find out is trying to rotate the sensors, re-mod, etc.
Since I'm going to go away for a while, I'm trying to leave the stage at 100000%!
I know a lot of people who play at ACME enjoy the stage flushed and modded, but if modding is preventing legit game-play, I'm going to have to remove it. I don't want people to play on janky pads... I rather them play on pads that work.
I hope I can get the stage up to par tomorrow, otherwise it will be reverted back to default.
Nope you ain't going no where sucker...me and abbye won't allow this
cwkarma123
March 02, 2014, 08:51:31 PM
#2991
Quote from: Ifc.NiNe on March 02, 2014, 08:12:41 PM
Nope you ain't going no where sucker...me and abbye won't allow this
Honestly, I've been wanting quit for a while now, haha! Abbye has been the one keeping me in this game thus far. It is hard for me to want to continue playing when there are so many issues that arise with the stage/cabinet/computer/etc., especially when I already don't want to keep playing. Because this cabinet is public access, we can't control what people do on the machine. Sometimes people stomp way to hard, sometimes people play with super muddy shoes, sometimes people stick gum on the panels, etc.!
It is hard to keep maintaining the pad.
Again, I'm probably going on a hiatus for a while!
I'll try to fix the stage the best I can before I do!
Ifc.NiNe
March 02, 2014, 09:27:15 PM
#2992
Quote from: APHR on March 02, 2014, 08:51:31 PM
Honestly, I've been wanting quit for a while now, haha! Abbye has been the one keeping me in this game thus far. It is hard for me to want to continue playing when there are so many issues that arise with the stage/cabinet/computer/etc., especially when I already don't want to keep playing. Because this cabinet is public access, we can't control what people do on the machine. Sometimes people stomp way to hard, sometimes people play with super muddy shoes, sometimes people stick gum on the panels, etc.!
It is hard to keep maintaining the pad.
Again, I'm probably going on a hiatus for a while!
I'll try to fix the stage the best I can before I do!
not allowed broski
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
March 03, 2014, 05:11:37 AM
#2993
At APHR, PM me your address, I will get some sensors off to you. No reason you guys should be buying sensors, we provide them. :-)
cwkarma123
March 03, 2014, 05:49:30 PM
#2994
@ mvco, that would be wonderful! I will PM you tonight when I get home!
So been at ACME for a little over 2 hours working on the stage.
The Player 1 side is now in working order, for the most part... Abbye was able to get 4 on Big Sky in the TranceMania pack! Big improvement from not being able to full combo a 9 I'd say.
Turns out, there were a lot of sensors that were connected that I disabled, which caused the false triggers on the Right Arrow. Also, there were exposed wires in the Left Arrow that caused the arrow to trigger when they touched, so I took care of that. The Up Arrow is working far better than how it was the past couple days; it isn't 100%, maybe 85%... I also re-modded the entire stage after testing/rotating sensors. I used couple new sensors that I received from Bill a little bit ago, so the Down/Right/Left all have new sensors on the Player 1 side. Still need about 5 more new sensors to finish working on the Player 2 side...
Speaking of which, the Player 2 side Left Arrow is no longer sticking and functioning at 100%. Took a lot of tweaking and testing to get this particular arrow to stop sticking, but by some miracle, it is much better. As far as the rest of the arrows on the Player 2 side goes, they seem to be working decently well. I know the Down Arrow wasn't working very well yesterday, I believe this was due to reconnected sensors that I disconnected, specifically the down sensor in the Down Arrow. I re-modded all the arrows on the Player 2 side as well.
I will replace the old/worn sensors on the Player 2 side when I receive them from Bill. hopefully this will alleviate some of the pad issues.
An issue I've also noticed was, when 2+ up arrows are in rapid succession, you will almost always miss the second note. It feels as if the arrow is not releasing quickly enough to hit the second note. For instance, the chart for Beautiful Synergy (13) has a lot ladder patterns, most of which you will miss. I don't think this is a modding issue, perhaps a sensor issue? I'm not entirely sure... Any ideas?
I believe the stage is at about 80% working order. It isn't 100% better, but it is getting there. I'm doing what I can to make the stage shine again.
Ifc.NiNe
March 03, 2014, 10:27:17 PM
#2995
Good shit Chris! Hopefully this didn't cost you as much as I think it would.
Quote
An issue I've also noticed was, when 2+ up arrows are in rapid succession, you will almost always miss the second note. It feels as if the arrow is not releasing quickly enough to hit the second note. For instance, the chart for Beautiful Synergy (13) has a lot ladder patterns, most of which you will miss. I don't think this is a modding issue, perhaps a sensor issue? I'm not entirely sure... Any ideas?
Everything else has been a sensor issue so check that first.
Anyways, Chris thanks for taking the time on fixing this stuff man. If you still wanna take a break just know me and abbye(if she doesn't take a break as well) will be kicking your ass when you get to playing again.
cwkarma123
March 03, 2014, 11:18:33 PM
#2996
Quote from: Ifc.NiNe on March 03, 2014, 10:27:17 PM
Good shit Chris! Hopefully this didn't cost you as much as I think it would.
Everything else has been a sensor issue so check that first.
Anyways, Chris thanks for taking the time on fixing this stuff man. If you still wanna take a break just know me and abbye(if she doesn't take a break as well) will be kicking your ass when you get to playing again.
I am more than happy to fix the stage for everyone! It can get very frustrating at times, especially when you can't figure out what exactly is wrong. It is rewarding however, to know that people enjoy playing on the ITG 3 machine at ACME. I take a lot of pride in what I've done to the stage at ACME and I will continue to fix it as long as I am active and playing.
As far as the Up Arrow giving me trouble... it more than likely will be a sensor issue, so when I do get some new sensors from Bill, I'll replace the janky ones.
I'm still thinking about a break. Not 100% sure about it to be honest... I still like to play, it just gets fatiguing at times.
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Last Edit: March 03, 2014, 11:29:55 PM by APHR
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Ifc.NiNe
March 03, 2014, 11:33:32 PM
#2997
I know it does homie but if you do take a break you are not allowed to be gone for tooo long. I give you a week or two for a break but then I will need you to be back beast like a boss. I need some competition other you and Abbye. I mean its not like I see Pez out there. I've seen Ben but never playing ITG. I'm not really sure if he does or not though.
cwkarma123
March 04, 2014, 05:54:02 PM
#2998
Hey guys,
Been working on the stage for about 2 hours now and it is working well. Playing charts around 130-160 BPM are almost no problem and full combos are pretty much possible!
Unfortunately, 170 BPM and up is still a huge problem. Particularly, the up and left arrows on both sides false trigger. I remember this same issue happening when the machine came back from sakuracon and had the big crash last year. This was prior to the pads being modded so I'm not sure what was done to alleviate this problem.
I'm not understanding how streaming at 140 BPM presents nearly no issues but when the BPM is increased to 174 (Ian's Pendulum Charts) the miss triggers are frequent! Could this be a software issue or does it remain a hardware issue?
My skepticism over the modding being an issue is due to the fact that it hasn't changed and it has work really well before the crash. Not but 2 weeks ago, I was getting SDE on 14's that were 180+ BPM with the same modding, but now I can't full combo anything above 174 BPM. The reason I'm logging everything is to record the work I've done, to hear insight from others, and to hopefully solve this as a community. Especially because sakuracon is coming up, we really new to haul ass and figure this out. I'm hoping that some new sensors will help.
Overall, the stage is almost back to 100%, just need to figure out couple major issues, namely the miss triggers at 170+ BPM.
I'm coming back tomorrow to continue working on the stage around 2PM. The machine probably won't be available for an hour or two while I work on it. I'm sorry I can't go any earlier, it is the only time I have to work on them.
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Last Edit: March 04, 2014, 06:17:05 PM by APHR
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OrangeChicken
March 04, 2014, 09:44:16 PM
#2999
Quote from: APHR on March 04, 2014, 05:54:02 PM
I'm coming back tomorrow to continue working on the stage around 2PM. The machine probably won't be available for an hour or two while I work on it. I'm sorry I can't go any earlier, it is the only time I have to work on them.
Take your time man, you should be able to have the time you need to make the gameplay here enjoyable for everyone and especially you and Abbye, since you've invested so much into the pads.
cwkarma123
March 05, 2014, 10:15:37 PM
#3000
@mvco: Thank you so much for sending me some new sensors I really appreciate it!
Hey everyone,
I was at ACME today for about 3 hours working on the pads. It has been definitely an uphill struggle to get these pads back to where they were 2 weeks ago.
I replaced 4 sensors, specifically, the Up and Left Arrows on both sides (P1-P2). They were giving us some trouble yesterday even after the re-modding, and I was really hoping these new sensors would do the trick. Unfortunately, they trigger really well, however we are still getting a lot of false triggers. I seriously don't think this is a hardware issue anymore. I've re-re-re-re-modded the stage and have replaced older sensors with brand new sensors.
Just today, I took everything off in terms of foam + tape mods and re-modded the entire stage once more, just in case it was the modding causing false triggers with the new sensors. Once more, the foam mod was the same as how it was before the crash even after the re-re-re-re-modding.
I'm trying to rule out foam modding to be the cause of the issue. I've tried playing without foam modding and the false triggers are still occurring, which leads me to believe the foam modding isn't the issue.
I've literally done everything I can to alleviate this problem. New sensors have been added, foam modding has been redone 4 times over the last 3 days, and I've played without foam, but the false triggers are still occurring.
130-160 BPM, as I mentioned before doesn't present to much of an issue. However, anything above 165+ BPM is not playable, especially if you are interested in your score. Take for example, Abbye played Die Now (14) along with me today and here are the results:
I stopped playing after getting so many Decents and Way-Offs. Abbye finished out and ended up with a ridiculous amount of Way-Offs in relation to her FA. She struggled so much to keep herself alive during the song. The chance of failing these songs are far to great even if you are 100% certain you are FA'ing properly. It isn't worth the $1.00 to fail right away or not get the chance to play what you want in fear of failing. You can't keep chancing your money on this game as it is right now. She and I 97%+ this song on a regular basis, often on the first or second set. This was several sets in while we were warmed up.
Again, I don't think this is a hardware issue at this point. I've done everything necessary to get these pads back up to 100%. To me the stage is in spectacular shape. I've added new sensors and new foam modding, tested every single sensor in every single arrow and selected the best one to use, rotated the arrow positioning every direction and they are still false triggering.
As of right now, I'm done working on it. There is nothing more I can do considering I've done everything I could.
I'm really tired of writing about this...
Someone please help me fix this.
«
Last Edit: March 05, 2014, 10:21:10 PM by APHR
»
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