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[Arcade] Acme Bowl - Bowling & Billiards - Southcenter, Tukwila, WA
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BLueSS
Super-Admin
38
Seattle
Achievements:
January 27, 2007, 01:10:04 AM
- ORIGINAL POST -
[center][size=16pt][b]Acme Bowling and Billiards[/b][/size] [url=http://www.acmebowl.com/]http://www.acmebowl.com/[/url] 100 Andover Park West Tukwila, WA 98188 [/center]
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Last Edit: February 11, 2019, 08:55:28 PM by BLueSS
»
TMN (Taylor)
27
Federal Way, WA
July 24, 2014, 02:45:35 PM
#3126
I don't see why people who want to play on less sensitive pads have a problem. There are plenty of DDR and ITG machines with stock pads thoughout Western Washington (e.g. Narrows Plaza and Gameworks). I think it's great that there is a more sensitive and well taken care of machine in this area because it gives us more options on what type of ITG we want to play.
Even though I'm a beginner who plays 9's and 10's, I still prefer the more sensitive pads at ACME. Hell, the only reason I began playing there was because my soft pad wouldn't cut it anymore and the crappy ddr machines by my house were lame. That being said, sometimes the pads seem a little hypersensitive (my combo keeps going when it shouldn't have).
My opinion may not carry much, but I am sure there are plenty of people who drive to ACME from a long ways away because they like how the machine plays compared to others. Therefore if you don't like the way the machine plays then I don't think it is APHR's responsibility to change it just for you. There are plenty of other options.
Pez
31
Dupont, WA
Achievements:
July 24, 2014, 02:57:04 PM
#3127
I don't like the pads at acme are right now but the real problem is the quality of the sensors in there. We need to put money into buying official slightly undersensitive sensors. The sensors in acme pads are garbage which is the main source of the problem. No amount of modding can really fix that issue (I spent a lot of time at the beginning of the year trying to work on those pads. there isn't a lot you can do but adjust.) But yeah, its more likely to have pads modded for a very specific type of play style simply because it is nearly impossible to mod those pads well in the first place. Thus me giving up.
I have a lot of spare official pump sensors I can sell to ACME, but I stopped giving things out for free because I'm not a push over anymore
They are used but all are tested for proper sensitivity. I would sell for $10 a piece.
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
July 24, 2014, 03:20:40 PM
#3128
Quote from: BLueSS on July 24, 2014, 12:52:16 PM
...I do.
Me too, buddy. Me too.
DJ Yoshitaka
36
Klamath Falls
July 24, 2014, 03:36:39 PM
#3129
Yeah same here im a doubles player. I remember the last time i played a round of doubles (late may 2014) it was pretty bad so I just spent my time on fiesta 2
KevinDDR
waits the zealot...
31
Fall City, WA
Achievements:
July 24, 2014, 03:38:40 PM
#3130
I really don't think anyone has a problem with having modded pads providing that the pad mods actually work. Passes are not an indication of the pad working well when they include dozens of misses. It is possible to have a modded pad that is still playable for 230lb+ giants like myself and Suko (;P). If you need to disconnect all but one sensor to make the pads work (which they don't for anyone who weighs more than 150lbs and wears shoes while playing), then the pads don't work. You will never get satisfactory results with one sensor in each arrow, no matter or sensitive or undersensitive it is. Stop wasting time, money, and effort trying to make the current wonky sensors work and throw in some new ones. If the IO boards are not the problem (which they aren't according to Bill who replaced them a while back) then it has to either be the sensors or the PC. Tony claims to have made sure the PC is not the problem, so it has to be the sensors. I have to agree with Pez on this one.
mvco
Masterman Vending
Tacoma (University Place)
Achievements:
July 24, 2014, 04:02:08 PM
#3131
The sensors that have been being used are stock Konami sensors made for DDR.
If there really is a less sensitive sensor, and avalilable at 10.00 or below, go ahead and replace them, and send me a Paypal invoice as we should be the ones paying for parts. :-) (This is at APHR)
OrangeChicken
July 24, 2014, 04:02:21 PM
#3132
Then I think it's unanimous.
It has been the sensors all along, which is why APHR has been going crazy trying to get them to work. He's had to splice them, replace them with other DDR sensors, foam pad them, all the focus is on the sensors, and I've noticed it too. APHR's been thinking about changing the sensors.
DJ Yoshitaka
36
Klamath Falls
July 24, 2014, 04:02:59 PM
#3133
Sooo instead of wasting your time and money on tape just buy some new sensors.
AndyBurnsDDR
Achievements:
July 24, 2014, 04:17:32 PM
#3134
Bill I would take sara up on her offer.
These sensors were just purchased for 9 dollars a piece and out of 16 only a hand full were actually under sensitive. Also these were designed for the rectangular shape for Pump it up pads. As a result non fit properly and we had to clip the ends.
http://www.arcadespareparts.com/arcade_parts/pump_it_up_parts/pump_floor_switch/12031.html
THESE however are the real deal. They work VERY well, and fit properly. Sadly they are twice the cost but ultimately worth it for a game like this that takes such a beating.
http://www.arcadespareparts.com/arcade_parts/machine_parts/pump_it_up_foot_sensor/12510.html
It's important to note the difference is length, sensitivity, and the bad ones have white wires, and the good ones have colored wires.
DDR sensors are smaller, and if they are cheap or from a bad batch they can become over sensitive as well.
I'd recommend buying what you can from sara, and then grabbing up a few of the really nice sensors for a rainy day.
Or if she changes her mind, then buy 8 nice ones and 24 cheap ones.
cwkarma123
July 24, 2014, 04:27:19 PM
#3135
Quote from: mvco on July 24, 2014, 04:02:08 PM
The sensors that have been being used are stock Konami sensors made for DDR.
If there really is a less sensitive sensor, and avalilable at 10.00 or below, go ahead and replace them, and send me a Paypal invoice as we should be the ones paying for parts. :-) (This is at APHR)
This is wonderful news, thank you Bill for doing this for us. We appreciate this very much.
I will be working on the stage as soon as possible and I'll keep everyone updated with regards to what is going on. Maybe we can finally settle this matter once and for all. Lets just have some fun and play some dance games! No more drama, just arrow smashing!
Thanks again,
Chris
Pez
31
Dupont, WA
Achievements:
July 24, 2014, 04:52:54 PM
#3136
Quote from: AndyBurnsDDR on July 24, 2014, 04:17:32 PM
Bill I would take sara up on her offer.
These sensors were just purchased for 9 dollars a piece and out of 16 only a hand full were actually under sensitive. Also these were designed for the rectangular shape for Pump it up pads. As a result non fit properly and we had to clip the ends.
http://www.arcadespareparts.com/arcade_parts/pump_it_up_parts/pump_floor_switch/12031.html
THESE however are the real deal. They work VERY well, and fit properly. Sadly they are twice the cost but ultimately worth it for a game like this that takes such a beating.
http://www.arcadespareparts.com/arcade_parts/machine_parts/pump_it_up_foot_sensor/12510.html
It's important to note the difference is length, sensitivity, and the bad ones have white wires, and the good ones have colored wires.
DDR sensors are smaller, and if they are cheap or from a bad batch they can become over sensitive as well.
I'd recommend buying what you can from sara, and then grabbing up a few of the really nice sensors for a rainy day.
Or if she changes her mind, then buy 8 nice ones and 24 cheap ones.
I'll sell em' ! I won't change my mind x)
Tyrgannus.
35
Seattle, WA
Achievements:
July 24, 2014, 11:19:15 PM
#3137
I actually played today on this machine.
Most of the sensors seemed great to me. 7 of 8 arrows gave me absolutely 0 problems. Only the left arrow on the right pad gave about 3 way offs over the course of about 12 songs, which also isn't too bad at all. Still, if you guys are bent on getting new sensors, I would compare the state of the other arrows to that one. Maybe it can be a $0.00 fix because something is slightly out of place?
I'm not the authority on this so I don't completely know, just trying to save money/time/hassle
Dr.Z
doin' work
37
Lynnwood
Achievements:
July 25, 2014, 12:08:11 AM
#3138
Hopefully new sensors fix any of those pad issues with ITG that are being debated about : x
Chris, don't hate me, but I'm one in the community who has always been totally in favor of the un-flushed state. My own personal reasons are simply that I have an even greater respect for our peeps who can pass hard songs on official pads [insert nod toward Suko's comment about overclocked NES]... Plus I'm at the point that I'd prefer to play doubles 50% of the time, if I don't have Singles players waiting in line ~
That being said, I truly do appreciate the time that you guys put into keeping sensors as responsive as possible! For my own ITG playstyle and goals (generally aiming for 98's on 10s to 12s mostly) modded or unmodded are both equally workable, as long as the pads are reliable. Sadly, I have regularly encountered significantly higher occurrence rates of pad-downtime ever since the initial flush change. So this does mean more maintenance work for you guys like you said.. and it does suck a bit for the people who pop in once in a while in good faith, then happen to come on one of the bad days, where it's not in good enough condition to play more than 1 set.
cwkarma123
July 25, 2014, 08:28:45 AM
#3139
Quote from: Dr.Z on July 25, 2014, 12:08:11 AM
Hopefully new sensors fix any of those pad issues with ITG that are being debated about : x
Chris, don't hate me, but I'm one in the community who has always been totally in favor of the un-flushed state. My own personal reasons are simply that I have an even greater respect for our peeps who can pass hard songs on official pads [insert nod toward Suko's comment about overclocked NES]... Plus I'm at the point that I'd prefer to play doubles 50% of the time, if I don't have Singles players waiting in line ~
That being said, I truly do appreciate the time that you guys put into keeping sensors as responsive as possible! For my own ITG playstyle and goals (generally aiming for 98's on 10s to 12s mostly) modded or unmodded are both equally workable, as long as the pads are reliable. Sadly, I have regularly encountered significantly higher occurrence rates of pad-downtime ever since the initial flush change. So this does mean more maintenance work for you guys like you said.. and it does suck a bit for the people who pop in once in a while in good faith, then happen to come on one of the bad days, where it's not in good enough condition to play more than 1 set.
I HATE YOU SO MUCH!
No, I don't hate you!
A lot of the time, when Abbye and I go to play we have little to no issues with the stage. Like Tyrgannus mentioned earlier, I only get a handful of miss triggers over a course of a week. There will be that one day I go back and notice that the stage is just working like garbage. I usually open up all the panels at that point to find tape missing, or pieces just simply gone. I don't always have the means to fix it right then and there so it stays messed up for a few days, usually 2-3 days. Unfortunately, I usually encounter these problems during the weekend, but, I try my best to fix the stage ASAP!
After the long heated debate about the stage, we've hopefully come to recognize that the modding isn't so much the issue but the sensors. If you guys ever go to ACME, I'd be more than happy to show you what I've done to the stage and what the sensors look like.
I really appreciate you letting me know what you feel about the stage!
ZACH I HATE YOU OMG!
«
Last Edit: July 25, 2014, 08:30:16 AM by APHR
»
Gerrak
Puttin' that rage on the stage...
38
Frazier Park
Achievements:
July 25, 2014, 09:40:51 AM
#3140
I just wanted to say how much I like you guys and this game. Keep arrowing!
Glad we got this one resolved reasonably
Suko
The Almighty Tallest
42
Mukilteo, WA
Achievements:
July 25, 2014, 10:32:08 AM
#3141
Words and an open discussion have resulted in progress forward. Yay.
memcpy
July 25, 2014, 11:20:13 PM
#3142
Hello! I ran into a guy (Allen iirc) tonight at ACME Bowl who told me about this forum so I thought I'd stop by to introduce myself.
My name is Sean and I just recently started going to ACME Bowl. I originally began playing back when ITG1 came out at Illusionz arcade in Issaquah under the name
QWV
. I played ITG1-2 throughout middle school, back when people were struggling to beat Summer and Bloodrush. I remember playing with KevinDDR, the only other player my age at the time. After Illusionz closed, I took an 8 year break for high school/college but recently I've had an urge to get back into the game.
FYI I'm the skinny ginger guy who plays 10's and 11's wearing jeans. See you at the ACME!
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Last Edit: July 25, 2014, 11:22:02 PM by memcpy
»
Rose
July 26, 2014, 07:09:22 AM
#3143
Welcome back memcpy!
Its never too late to come back. I started playing back in 2004/2005 with APHR. We both ended up taking about a 7 year break. We were never really serious about the game back then. I could barely pass Charlene.
I am usually there with APHR a few times a week, hopefully we can formally introduce ourselves in person
«
Last Edit: July 26, 2014, 07:11:18 AM by Rose
»
neempoppa
NIMM
35
Federal Way
July 26, 2014, 02:04:31 PM
#3144
I like the flush pads, and am excited about the sensor issue being addressed, that seemed to be the only concern I had.
Holy cow so many names on these forums, not sure if I've met even half of you! Will the IWSS 2 pack be placed on the ITG machine at acme? Been wanting to play some of those songs
OrangeChicken
July 26, 2014, 08:07:29 PM
#3145
Quote from: neempoppa on July 26, 2014, 02:04:31 PM
I like the flush pads, and am excited about the sensor issue being addressed, that seemed to be the only concern I had.
Holy cow so many names on these forums, not sure if I've met even half of you! Will the IWSS 2 pack be placed on the ITG machine at acme? Been wanting to play some of those songs
OMG yes I really hope it gets put on soon! I'd love to try Midnight Runner and definitely Spiral. Torture, here we come.
cwkarma123
July 26, 2014, 08:56:55 PM
#3146
Hey Guys and Gals,
Just a quick heads up on the ACME stage!
Monday July 28th
, Abbye and I will be there at opening (3 PM) to rework the entire stage. This process will take roughly 2 hours if all goes well and only 1 stage will be available at a time. I know we don't have the new sensors yet, but we will be doing a fix on the stage prior to receiving it so it works well in the mean time.
Currently, the stage seems to be doing well. Received word from Master Allan (Gerrak) that the stage was doing fine today. He was able to hold a 3,200 combo, and got SDE on Tomoe (10). Also, a few others were there tonight, and both sides seem to have been responding decently well with the exception of a couple miss triggers here and there.
Once again,
Monday 28th of July from 3-5 PM the stage will be receiving an overhaul so please plan your trip to ACME accordingly
. We apologize if we've caused any inconveniences for those going Monday!
Thanks,
Chris and Abbye (APHR and ROSE)
«
Last Edit: July 26, 2014, 08:58:25 PM by APHR
»
Laura
FILTHY CASUAL
36
Bellevue, WA
Achievements:
July 27, 2014, 08:18:53 PM
#3147
Totally unrelated to any and all ITG modding, so sorry to interrupt, but yo Bill:
I want to start getting pretty serious about playing DDR Supernova 2, and unfortunately it is VERY difficult to hear the machine when it is directly across from ITG. Is there any chance whatsoever that we could rearrange something or other so that Supernova 2 is either next to ITG or staggered or something so that ITG doesn't drown DDR out?
Thanks!
OrangeChicken
July 27, 2014, 09:33:05 PM
#3148
Quote from: JSB on July 27, 2014, 08:18:53 PM
Totally unrelated to any and all ITG modding, so sorry to interrupt, but yo Bill:
I want to start getting pretty serious about playing DDR Supernova 2, and unfortunately it is VERY difficult to hear the machine when it is directly across from ITG. Is there any chance whatsoever that we could rearrange something or other so that Supernova 2 is either next to ITG or staggered or something so that ITG doesn't drown DDR out?
Thanks!
Is it possible to have the TYPHOON and SuperNova swap places?
Also, another issue to address: the USB ports
mess
thingy held on by tape is really loose and it seems like it's about to just fall off.
«
Last Edit: July 27, 2014, 09:36:34 PM by Orange Chicken (Lil Kevin)
»
cwkarma123
July 27, 2014, 09:39:54 PM
#3149
I think the ITG machine should be place on the left side of the Big One Crane machine.
By doing this, the ITG machine finally gets away from the freaking Typhoon machine and the screaming kids, and the DDR machine doesn't get BLOWN away by the ITG machine music.
Oh, and Ben will still be happy where PIU is located.
I second Kevin's concerns about the USB ports... they are in super bad shape and I think they should just be removed altogether since they don't function anyways. Kind of an eyesore.
«
Last Edit: July 27, 2014, 09:42:32 PM by APHR
»
sfxazure
a fellow by the name of Ben
Seattle, WA
Achievements:
July 27, 2014, 09:47:24 PM
#3150
Quote from: APHR on July 27, 2014, 09:39:54 PM
I second Kevin's concerns about the USB ports... they are in super bad shape and I think they should just be removed altogether since they don't function anyways. Kind of an eyesore.
I have permission to add songs to the machine but don't have access to the back. Those USB ports are the only way for me to add songs right now.
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